Creating game art for 3D engines
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Boston :
Charles River Media,
2008.
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Series: | Game development series (Charles River Media (Firm))
|
Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000099913 | ||
005 | 20171002055155.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 081014s2008 maua s 001 0 eng d | ||
010 | |z 2007933886 | ||
020 | |z 9781584505488 | ||
020 | |z 9781584506041 | ||
020 | |z 1584505486 | ||
020 | |z 1584506040 (eISBN) | ||
035 | |a (CaPaEBR)ebr10228221 | ||
035 | |a (OCoLC)290577969 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a QA76.76.C672 |b S77 2008eb |
100 | 1 | |a Strong, Brad. | |
245 | 1 | 0 | |a Creating game art for 3D engines |h [electronic resource] / |c Brad Strong. |
260 | |a Boston : |b Charles River Media, |c 2008. | ||
300 | |a xxii, 313 p. : |b col. ill. | ||
490 | 1 | |a Game development series (Charles River Media (Firm)) | |
500 | |a Includes index. | ||
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Computer games |x Programming. | |
650 | 0 | |a Computer graphics. | |
650 | 0 | |a Computer games |x Design. | |
650 | 0 | |a Video games |x Design. | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
830 | 0 | |a Game development series (Charles River Media (Firm)) | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10228221 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 89066 |d 89066 |