Creating game art for 3D engines
Saved in:
| Main Author: | |
|---|---|
| Corporate Author: | |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Boston :
Charles River Media,
2008.
|
| Series: | Game development series (Charles River Media (Firm))
|
| Subjects: | |
| Online Access: | An electronic book accessible through the World Wide Web; click to view |
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| 020 | |z 9781584505488 | ||
| 020 | |z 9781584506041 | ||
| 020 | |z 1584505486 | ||
| 020 | |z 1584506040 (eISBN) | ||
| 035 | |a (CaPaEBR)ebr10228221 | ||
| 035 | |a (OCoLC)290577969 | ||
| 040 | |a CaPaEBR |c CaPaEBR | ||
| 050 | 1 | 4 | |a QA76.76.C672 |b S77 2008eb |
| 100 | 1 | |a Strong, Brad. | |
| 245 | 1 | 0 | |a Creating game art for 3D engines |h [electronic resource] / |c Brad Strong. |
| 260 | |a Boston : |b Charles River Media, |c 2008. | ||
| 300 | |a xxii, 313 p. : |b col. ill. | ||
| 490 | 1 | |a Game development series (Charles River Media (Firm)) | |
| 500 | |a Includes index. | ||
| 533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Computer graphics. | |
| 650 | 0 | |a Computer games |x Design. | |
| 650 | 0 | |a Video games |x Design. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 710 | 2 | |a ebrary, Inc. | |
| 830 | 0 | |a Game development series (Charles River Media (Firm)) | |
| 856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10228221 |z An electronic book accessible through the World Wide Web; click to view |
| 908 | |a 170314 | ||
| 942 | 0 | 0 | |c EB |
| 999 | |c 89066 |d 89066 | ||