Augmented learning research and design of mobile educational games /
Sábháilte in:
Príomhchruthaitheoir: | |
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Údar corparáideach: | |
Formáid: | Leictreonach Ríomhleabhar |
Teanga: | Béarla |
Foilsithe / Cruthaithe: |
Cambridge, Mass. :
MIT Press,
c2008.
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Ábhair: | |
Rochtain ar líne: | An electronic book accessible through the World Wide Web; click to view |
Clibeanna: |
Cuir clib leis
Níl clibeanna ann, Bí ar an gcéad duine le clib a chur leis an taifead seo!
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Clár na nÁbhar:
- Education innovation through time
- Educational? games?
- The aftermath of Math blaster
- Great moments in mobile and handheld games
- What does an award winning video game look like?
- Participatory simulations : technology adapting to the classroom
- The importance of reality
- Location matters : the role of place
- Authentic outcomes
- Designing for collaboration : roles and game mechanics
- Learning to write without a stylus
- Anytime, anywhere : Palmagotchi.