Persuasive games the expressive power of videogames /
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Main Author: | |
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Corporate Author: | |
Format: | Electronic eBook |
Language: | English |
Published: |
Cambridge, MA :
MIT Press,
c2007.
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Subjects: | |
Online Access: | An electronic book accessible through the World Wide Web; click to view |
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001 | 0000094487 | ||
005 | 20171002054844.0 | ||
006 | m u | ||
007 | cr cn||||||||| | ||
008 | 061005s2007 maua sb 001 0 eng | ||
010 | |z 2006032621 | ||
020 | |z 9780262026147 (hardcover : alk. paper) | ||
035 | |a (CaPaEBR)ebr10190451 | ||
035 | |a (OCoLC)648325681 | ||
040 | |a CaPaEBR |c CaPaEBR | ||
050 | 1 | 4 | |a GV1469.34.S52 |b B64 2007eb |
082 | 0 | 4 | |a 794.8 |2 22 |
100 | 1 | |a Bogost, Ian. | |
245 | 1 | 0 | |a Persuasive games |h [electronic resource] : |b the expressive power of videogames / |c Ian Bogost. |
260 | |a Cambridge, MA : |b MIT Press, |c c2007. | ||
300 | |a xii, 450 p. : |b ill. | ||
504 | |a Includes bibliographical references (p. [341]-436) and index. | ||
505 | 0 | |a Procedural rhetoric -- Political processes -- Ideological frames -- Digital democracy -- Advertising logic -- Licensing and product placement -- Advergames -- Procedural literacy -- Values and aspirations -- Exercise -- Purposes of persuasion. | |
533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
650 | 0 | |a Video games |x Social aspects. | |
650 | 0 | |a Persuasion (Rhetoric) | |
655 | 7 | |a Electronic books. |2 local | |
710 | 2 | |a ebrary, Inc. | |
856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10190451 |z An electronic book accessible through the World Wide Web; click to view |
908 | |a 170314 | ||
942 | 0 | 0 | |c EB |
999 | |c 83642 |d 83642 |