Mathematics for 3D game programming and computer graphics
Furkejuvvon:
| Váldodahkki: | |
|---|---|
| Searvvušdahkki: | |
| Materiálatiipa: | Elektrovnnalaš E-girji |
| Giella: | eaŋgalasgiella |
| Almmustuhtton: |
Hingham, Mass. :
Charles River Media,
c2004.
|
| Preanttus: | 2nd ed. |
| Fáttát: | |
| Liŋkkat: | An electronic book accessible through the World Wide Web; click to view |
| Fáddágilkorat: |
Eai fáddágilkorat, Lasit vuosttaš fáddágilkora!
|
MARC
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| 007 | cr cn||||||||| | ||
| 008 | 030908s2004 maua sb 001 0 eng | ||
| 010 | |z 2003019938 | ||
| 020 | |z 1584502770 (Hardcover : alk. paper) | ||
| 035 | |a (CaPaEBR)ebr10066524 | ||
| 035 | |a (OCoLC)70773096 | ||
| 040 | |a CaPaEBR |c CaPaEBR | ||
| 050 | 1 | 4 | |a QA76.76.C672 |b L46 2004eb |
| 082 | 0 | 4 | |a 794.8/16693 |2 22 |
| 100 | 1 | |a Lengyel, Eric. | |
| 245 | 1 | 0 | |a Mathematics for 3D game programming and computer graphics |h [electronic resource] / |c Eric Lengyel. |
| 250 | |a 2nd ed. | ||
| 260 | |a Hingham, Mass. : |b Charles River Media, |c c2004. | ||
| 300 | |a xviii, 551 p. : |b ill. | ||
| 504 | |a Includes bibliographical references (p. 539-541) and index. | ||
| 533 | |a Electronic reproduction. |b Palo Alto, Calif. : |c ebrary, |d 2013. |n Available via World Wide Web. |n Access may be limited to ebrary affiliated libraries. | ||
| 650 | 0 | |a Computer games |x Programming. | |
| 650 | 0 | |a Computer graphics |x Mathematics. | |
| 650 | 0 | |a Three-dimensional display systems |x Mathematics. | |
| 655 | 7 | |a Electronic books. |2 local | |
| 710 | 2 | |a ebrary, Inc. | |
| 856 | 4 | 0 | |u http://site.ebrary.com/lib/daystar/Doc?id=10066524 |z An electronic book accessible through the World Wide Web; click to view |
| 908 | |a 170314 | ||
| 942 | 0 | 0 | |c EB |
| 999 | |c 64505 |d 64505 | ||