Search Results - Thomson/Course Technology,

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  1. 1

    Programming logic and design comprehensive / by Farell, Joyce

    Published 2007
    “…Thomson Course Technology,…”
    Book
  2. 2

    Discovering computers 2008 : complete / by Shelly, Gary B.

    Published 2008
    “…Thomson Course Technology,…”
    Book
  3. 3

    Computer concepts basics / by Wells, Dolores

    Published 2007
    “…Thomson Course Technology,…”
    Book
  4. 4

    Computer concepts basics / by Wells, Dolores

    Published 2010
    “…Thomson Course Technology,…”
    Book
  5. 5

    Shaders for game programmers and artists by St. Laurent, Sebastian

    Published 2004
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  6. 6

    PHP 5 fast & easy web development. by Meloni, Julie C.

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  7. 7

    Adobe Photoshop CS image effects

    Published 2004
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  8. 8

    Experience XSI 4 the official Softimage XSI 4 guide to character creation / by Sims, Aaron

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 9

    OpenGL ES game development by Astle, Dave

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  10. 10

    Mastering digital printing by Johnson, Harald

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 11

    Game design the art & business of creating games / by Bates, Bob

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 12

    Microsoft WSH and VBScript programming for the absolute beginner by Ford, Jerry Lee

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  13. 13

    Digital performer power! by Thomas, Steve

    Published 2005
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  14. 14

    Network+ 2005 in depth by Dean, Tamara

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  15. 15

    Pro Tools 6 power! by Macqueen, Colin

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  16. 16

    Nuendo power! by Shepherd, Ashley

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  17. 17

    Beginning illustration and storyboarding for games by Pardew, Les

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  18. 18

    Beginning game level design by Feil, John

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  19. 19

    Game testing all in one by Schultz, Charles P., Bryant, Robert, Langdell, Tim

    Published 2005
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  20. 20

    Mastering digital 2D and 3D art by Pardew, Les

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook