Search Results - "studio"
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Suggested Topics within your search.
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Music technology /
Published 2012Table of Contents: “…Representing and storing sound -- A studio overview -- Synthesiser, samplers, and drum machines -- Live music technology (the FAQs) -- Select, remix, mashup -- The producer -- Music, sound, and visual media -- The studio as experimental lab -- Controllers : new creative possibilities in performance -- Hacking electronics for music -- Further avenues for exploration.…”
Book -
324
Music technology /
Published 2012Table of Contents: “…Representing and storing sound -- A studio overview -- Synthesiser, samplers, and drum machines -- Live music technology (the FAQs) -- Select, remix, mashup -- The producer -- Music, sound, and visual media -- The studio as experimental lab -- Controllers : new creative possibilities in performance -- Hacking electronics for music -- Further avenues for exploration.…”
Book -
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Rick Joy desert works /
Published 2002Table of Contents: “…Projects -- Convent Avenue Studios -- Godat Design Studio -- Catalina House -- Tubac House -- Rubio Avenue -- Tucson Mountain House -- Casa Jax -- Pima Canyon House -- Greer Cabin.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
328
Rick Joy desert works /
Published 2002Table of Contents: “…Projects -- Convent Avenue Studios -- Godat Design Studio -- Catalina House -- Tubac House -- Rubio Avenue -- Tucson Mountain House -- Casa Jax -- Pima Canyon House -- Greer Cabin.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
329
Bytes and Backbeats : Repurposing Music in the Digital Age /
Published 2011Table of Contents: “…Application study : rock band ; Studio study : lipsmacks, mouth noises, and heavy breathing ; Art or artifice? …”
Full text available:
Electronic eBook -
330
Bytes and Backbeats : Repurposing Music in the Digital Age /
Published 2011Table of Contents: “…Application study : rock band ; Studio study : lipsmacks, mouth noises, and heavy breathing ; Art or artifice? …”
Full text available:
Electronic eBook -
331
Drawing the line the untold story of the animation unions from Bosko to Bart Simpson /
Published 2006Table of Contents: “…-- The world of the animation studio : the cartoon assembly line -- Suits : producers as artists see them -- Hollywood labor, 1933-1941 : the birth of cartoonists unions -- The Fleischer strike : a union busted, a studio destroyed -- The great Disney Studio strike : the civil war of animation -- The war of Hollywood and the blacklist : 1945-1953 -- A bag of oranges : the Terrytoons strike and the Great White Father -- Lost generations : 1952-1988 -- Animation and the global market : the runaway wars, 1979-1982 -- Fox and hounds : the torch seen passing -- Camelot : 1988-2001 -- Animation-- isn't that all done on computers now? …”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
332
Drawing the line the untold story of the animation unions from Bosko to Bart Simpson /
Published 2006Table of Contents: “…-- The world of the animation studio : the cartoon assembly line -- Suits : producers as artists see them -- Hollywood labor, 1933-1941 : the birth of cartoonists unions -- The Fleischer strike : a union busted, a studio destroyed -- The great Disney Studio strike : the civil war of animation -- The war of Hollywood and the blacklist : 1945-1953 -- A bag of oranges : the Terrytoons strike and the Great White Father -- Lost generations : 1952-1988 -- Animation and the global market : the runaway wars, 1979-1982 -- Fox and hounds : the torch seen passing -- Camelot : 1988-2001 -- Animation-- isn't that all done on computers now? …”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
333
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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
Published 2020Table of Contents: “…-- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.…”
Full text available:
Electronic eBook -
336
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
Published 2020Table of Contents: “…-- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.…”
Full text available:
Electronic eBook -
337
Swedish design : an ethnography /
Published 2015Table of Contents: “…Introduction : disentangling Swedish design -- The diagram of Swedish design -- Building the beautiful home -- In the design world -- In the studio -- Displays of force.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
338
Swedish design : an ethnography /
Published 2015Table of Contents: “…Introduction : disentangling Swedish design -- The diagram of Swedish design -- Building the beautiful home -- In the design world -- In the studio -- Displays of force.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
339
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Decision enhancement services rehearsing the future for decisions that matter /
Published 2008Table of Contents: “…Decision process agility -- People make decisions; technology enables decision-making -- Decision enhancement in action : the airport development studio -- What we really know about effective decision-making -- Visual thinking : if you can't see it, you can't get it -- Making simulation part of the executive culture, not just "modeling" -- Coming to a decision : studios : people plus methods plus suites -- Recipes : applying proven DE experience.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook