Zoekresultaten - "online games"
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- Social aspects 7
- Computer games 5
- Internet games 3
- Video games 3
- Board 2
- Economic aspects 2
- GAMES 2
- History 2
- Programming 2
- Virtual reality 2
- Aspect psychologique 1
- Aspect social 1
- Casinos--Law and legislation--United States 1
- Communication 1
- Communication and technology 1
- Communication of technical information 1
- Computer flight games 1
- Computer games, online games: strategy guides 1
- Computer war games 1
- Computer-assisted instruction 1
- Consumer behavior 1
- Crises in mass media 1
- Cultural Anthropology 1
- Cultural Theory 1
- Cultural and Media Studies 1
- Culture 1
- Design 1
- Deviant behavior 1
- Doom 64 (Game) 1
- Doom 64 (Jeu) 1
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Collaborative online game creation
Gepubliceerd in 2009An electronic book accessible through the World Wide Web; click to view
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Innovation and strategy of online games
Gepubliceerd in 2009Inhoudsopgave: “…Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.…”
An electronic book accessible through the World Wide Web; click to view
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Korea's online gaming empire
Gepubliceerd in 2010An electronic book accessible through the World Wide Web; click to view
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Synthetic worlds the business and culture of online games /
Gepubliceerd in 2005An electronic book accessible through the World Wide Web; click to view
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The proteus paradox : how online games and virtual worlds change us-and how they don't /
Gepubliceerd in 2014An electronic book accessible through the World Wide Web; click to view
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Proven tactics in viral marketing online games, quizzes, eCards, contests & "buzz" building.
Gepubliceerd in 2003An electronic book accessible through the World Wide Web; click to view
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Korean screen cultures : interrogating cinema, tv, music and online games /
Gepubliceerd in 2016An electronic book accessible through the World Wide Web; click to view
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Play between worlds exploring online game culture /
Gepubliceerd in 2006An electronic book accessible through the World Wide Web; click to view
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Wizards and warriors massively multiplayer online game creation /
Gepubliceerd in 2012An electronic book accessible through the World Wide Web; click to view
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Video games, crime and next-gen deviance : reorienting the debate /
Gepubliceerd in 2020Onderwerpen: “…Computer games, online games: strategy guides. bicssc…”
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DOOM : SCARYDARKFAST /
Gepubliceerd in 2013Onderwerpen: “…Computer games online games: strategy guides. bicssc…”
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Electronic tribes the virtual worlds of geeks, gamers, shamans, and scammers /
Gepubliceerd in 2008Inhoudsopgave: “…Guild life in the world of Warcraft : online gaming tribalism /…”
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Gameplay mode war, simulation, and technoculture /
Gepubliceerd in 2011Inhoudsopgave: “…Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.…”
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Global humanitarianism and media culture /
Gepubliceerd in 2019Inhoudsopgave: “…The United States Peace Corps in the early 1960s / Agnieszka Sobocinska -- The naive republic of aid : grassroots exceptionalism in humanitarian memoir / Emily Bauman -- 'Telegenically dead Palestinians' : cinema, news media and perception management of the Gaza conflicts / Shohini Chaudhuri -- The Unknown Famine : television and the politics of British humanitarianism / Andrew Jones -- European borderscapes : the management of migration between care and control / Pierluigi Musarò -- The role of aid agencies in the media portrayal of children in Za'atari refugee camp / Toby Fricker -- Selling the lottery to earn salvation : journalism practice, risk and humanitarian communication / Jairo Lugo-Ocando and Gabriel Andrade -- Consumption, global humanitarianism and childhood / Laura Suski -- Liking visuals and visually liking on Facebook : from starving children to satirical saviours / Rachel Tavernor -- The corporate karma carnival : offline and online games, branding and humanitarianism at the Roskilde Festival / Lene Bull Christiansen and Mette Fog Olwig.…”
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Virtual social identity and consumer behavior
Gepubliceerd in 2009Inhoudsopgave: “….] -- The sacred and the profane in online gaming : a netnographic inquiry of Chinese gamers / Jeff Wang, Xin Zhao, Gary J. …”
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Online education 2.0 evolving, adapting, and reinventing online technical communication /
Gepubliceerd in 2013Inhoudsopgave: “…Popham -- Students in the online technical communication classroom: the next decade / Angela Eaton -- From gamers to grammarians: how online gaming is changing the nature of digital discourse in the classroom / Virginia Tucker -- Cybergogy, second life, and online technical communication instruction / Bryan Carter and Lesley Scopes -- From divide to continuum: rethinking access in online education / Keith Gibson and Diane Martinez -- Adapting instructional documents to an online course environment / Jacqueline Cason and Patricia Jenkins -- Expanding the scaffolding of the online undergraduate technical communication course / Dan Jones -- Innovation in the distributed technical communication classroom / Lee S. …”
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Communicative Figurations Transforming Communications in Times of Deep Mediatization /
Gepubliceerd in 2018Inhoudsopgave: “…Communicative Figurations of expertisation: DIY_MAKER and Multi-Player Online Gaming (MOG) as cultures of amateur learning; Karsten Wolf & Urszula Wudarski.- 7.The communicative construction of space-related identities. …”
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This Gaming Life : Travels in Three Cities /
Gepubliceerd in 2008Full text available:
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