Zoekresultaten - "online games"

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  1. 1

    Collaborative online game creation door Swamy, Nanu

    Gepubliceerd in 2009
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  2. 2

    Innovation and strategy of online games door Jong, H. Wi

    Gepubliceerd in 2009
    Inhoudsopgave: “…Innovations in the game industry : online games versus offline games -- Business models and corporate strategy -- Virtual societies and economics of online games -- The formation process of the Korean online game industry -- Factors promoting growth of the online game industry -- Global development and marketing strategies of Korean online games -- International comparison of online game users.…”
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  3. 3

    Korea's online gaming empire door Jin, Dal Yong, 1964-

    Gepubliceerd in 2010
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  4. 4

    Synthetic worlds the business and culture of online games / door Castronova, Edward

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
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    Korean screen cultures : interrogating cinema, tv, music and online games /

    Gepubliceerd in 2016
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  8. 8

    Play between worlds exploring online game culture / door Taylor, T. L.

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  9. 9

    Wizards and warriors massively multiplayer online game creation / door Darby, Jason, 1972-

    Gepubliceerd in 2012
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  10. 10

    Video games, crime and next-gen deviance : reorienting the debate /

    Gepubliceerd in 2020
    Onderwerpen: “…Computer games, online games: strategy guides. bicssc…”
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    DOOM : SCARYDARKFAST / door Pinchbeck, Daniel

    Gepubliceerd in 2013
    Onderwerpen: “…Computer games online games: strategy guides. bicssc…”
    Full text available:
    Elektronisch E-boek
  13. 13

    Electronic tribes the virtual worlds of geeks, gamers, shamans, and scammers /

    Gepubliceerd in 2008
    Inhoudsopgave: “…Guild life in the world of Warcraft : online gaming tribalism /…”
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  14. 14

    Gameplay mode war, simulation, and technoculture / door Crogan, Patrick

    Gepubliceerd in 2011
    Inhoudsopgave: “…Other Players in Other Spaces: War and Online Games -- 7. Playing Through: The Future of Alternative and Critical Game Projects -- Conclusion: The Challenge of SimulationNotes -- Index.…”
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  15. 15

    Global humanitarianism and media culture /

    Gepubliceerd in 2019
    Inhoudsopgave: “…The United States Peace Corps in the early 1960s / Agnieszka Sobocinska -- The naive republic of aid : grassroots exceptionalism in humanitarian memoir / Emily Bauman -- 'Telegenically dead Palestinians' : cinema, news media and perception management of the Gaza conflicts / Shohini Chaudhuri -- The Unknown Famine : television and the politics of British humanitarianism / Andrew Jones -- European borderscapes : the management of migration between care and control / Pierluigi Musarò -- The role of aid agencies in the media portrayal of children in Za'atari refugee camp / Toby Fricker -- Selling the lottery to earn salvation : journalism practice, risk and humanitarian communication / Jairo Lugo-Ocando and Gabriel Andrade -- Consumption, global humanitarianism and childhood / Laura Suski -- Liking visuals and visually liking on Facebook : from starving children to satirical saviours / Rachel Tavernor -- The corporate karma carnival : offline and online games, branding and humanitarianism at the Roskilde Festival / Lene Bull Christiansen and Mette Fog Olwig.…”
    Full text available:
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  16. 16

    Virtual social identity and consumer behavior

    Gepubliceerd in 2009
    Inhoudsopgave: “….] -- The sacred and the profane in online gaming : a netnographic inquiry of Chinese gamers / Jeff Wang, Xin Zhao, Gary J. …”
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  17. 17

    Online education 2.0 evolving, adapting, and reinventing online technical communication /

    Gepubliceerd in 2013
    Inhoudsopgave: “…Popham -- Students in the online technical communication classroom: the next decade / Angela Eaton -- From gamers to grammarians: how online gaming is changing the nature of digital discourse in the classroom / Virginia Tucker -- Cybergogy, second life, and online technical communication instruction / Bryan Carter and Lesley Scopes -- From divide to continuum: rethinking access in online education / Keith Gibson and Diane Martinez -- Adapting instructional documents to an online course environment / Jacqueline Cason and Patricia Jenkins -- Expanding the scaffolding of the online undergraduate technical communication course / Dan Jones -- Innovation in the distributed technical communication classroom / Lee S. …”
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
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    Communicative Figurations Transforming Communications in Times of Deep Mediatization /

    Gepubliceerd in 2018
    Inhoudsopgave: “…Communicative Figurations of expertisation: DIY_MAKER and Multi-Player Online Gaming (MOG) as cultures of amateur learning; Karsten Wolf & Urszula Wudarski.- 7.The communicative construction of space-related identities. …”
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  19. 19

    This Gaming Life : Travels in Three Cities / door Rossignol, Jim, 1978-

    Gepubliceerd in 2008
    Full text available:
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