Search Results - "game designer"
Suggested Topics within your search.
Suggested Topics within your search.
- Design 134
- Computer games 118
- Programming 84
- Video games 56
- Social aspects 16
- Computer graphics 14
- Three-dimensional display systems 9
- Computer animation 8
- Computer art 8
- Design and construction 8
- Aspect social 7
- COMPUTERS / Computer Graphics / Game Programming & Design 7
- COMPUTERS / General 7
- Games 7
- Jeux video 7
- Electronic games 6
- Conception 5
- Video games industry 5
- Computer programs 4
- Artificial intelligence 3
- COMPUTERS / Computer Science 3
- Computer adventure games 3
- Computer-assisted instruction 3
- Educational games 3
- Mobile games 3
- Psychological aspects 3
- Vocational guidance 3
- Board 2
- C# (Computer program language) 2
- Computer programming 2
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141
Game AI Pro 360.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
142
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143
Game AI Pro 360.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
144
Game engine toolset development
Published 2006Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
145
2D Game development with Unity.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
146
Making virtual worlds Linden Lab and Second Life /
Published 2009Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
147
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148
A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
Published 2020Subjects: Full text available:
Electronic eBook -
149
Playful Identities : The Ludification of Digital Media Cultures /
Published 2015Table of Contents: “…Playful identity in game design and open-ended play /…”
Full text available:
Electronic eBook -
150
The multiplayer classroom designing coursework as a game /
Published 2012Table of Contents: “…Multiplayer classrooms -- section 3. Game design and development -- section 4. After the launch -- section 5. …”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
151
The irrational atheist dissecting the unholy trinity of Dawkins, Harris, and Hitchens /
Published 2008Table of Contents: “…A pride of atheists -- Defining science -- The case against science -- The religion of reason -- Sam Tzu and the art of war -- The war delusion -- The end of Sam Harris -- Darwin's Judas -- A Marxian Apostate -- The pragmatic philosopher -- The Robespierre of atheism -- Hitler, the inquisition, the crusades, and human sacrifice -- The red hand of atheism -- Occam's chainsaw -- Master of puppets or game designer? -- "I belong to Jesus".…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
152
Doing things with games : social impact through play /
Published 2019Table of Contents: “…No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.…”
Taylor & Francis
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Electronic eBook -
153
Game Poems : Videogame Design as Lyric Practice /
Published 2023Full text available:
Electronic eBook -
154
DOOM : SCARYDARKFAST /
Published 2013Table of Contents: “…: The Birth of a Genre -- The Speed of Light Sucks : The Rise of id -- Beefy Chunklets from Bible to Beta -- The Fastest Texture Mapping in Town : id Tech 1 -- DOOM by Numbers -- A Soundtrack for Mayhem -- All Hell Breaks Loose : Launch, Sales, and Critical Reception -- A "Shot-by-Shot" Analysis of DOOM, Part 1 : Knee Deep in the Dead -- A "Shot-by-Shot" Analysis of DOOM, Part 2 : The Shores of Hell -- A "Shot-by-Shot" Analysis of DOOM, Part 3 : Inferno -- Endgame : Why DOOM Is a Masterpiece of Game Design -- A Handful of Vertebrae and a Headful of Mad : Modding DOOM -- Not if I Frag You First : DOOM Multiplayer -- Fucked in the Dark : Ports, Sequels, and Other Unholy Offspring -- You Gibbed It Here First : DOOM as the Prototypical FPS Game -- SCARY DARKFAST : The Legacy of DOOM.…”
Full text available:
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155
Glocal Narratives of Resilience
Published 2019Table of Contents: “…Cover; Half Title; Title; Copyright; Dedication; Contents; Permissions; List of figures; Acknowledgments; Introduction: Glocal Narratives of Resilience and Healing; 1 The Two Row Wampum-Covenant Chain Treaty and Trans-Systemic Resilience; 2 ""The Story You Don't Want to Tell"": Decolonial Resilience in Thomas King's The Back of the Turtle; 3 Subaltern Discourses in Video Game Design: Pre-Columbian Cultures and Resilient Strategies in Interactive Narrative Devices; 4 Between Vulnerability and Resilience: Exploring Motherhood in Emma Donoghue's Room…”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
156
C# Game Programming Cookbook for Unity 3D /
Published 2021Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
157
Digital technology in physical education : global perspectives /
Published 2018Table of Contents: “…Next generation PE : thoughtful integration of digital technologies / Ivo van Hilvoorde and Jeroen Koekoek -- Digital video and self modeling in the PE classroom / Tao Zhang and Hongxin Li -- Adopting self-controlled video feedback in physical education : a way to unite self-regulation skills, motivational beliefs and motor skill learning / Marjan Kok and John van der Kamp -- The role of digital technology in the assessment of children's movement competence during primary school physical education lessons / Tom van Rossum and David Morley -- Exploring pedagogies of digital technology in physical education through appreciative inquiry / Julia Sargent and Ashley Casey -- Technology in models-based practice : a case of sport education / Oleg Sinelnikov -- Using social media in the sport education model / Mauro Andre? -- Video gaming design : insights for teaching games for understanding and sport education / Tim Hopper, Kathy Sanford and Hong Fu -- Developing physical educators' knowledge of opaque and transparent technologies and its implications for student learning / Clayton Kuklick and Stephen Harvey -- Digital technologies and the hidden curriculum in the educational praxis of physical education / Corina van Doodewaard and Annelies Knoppers -- Using digital technology in physical education tailored to students' learning phase / Wytse Walinga, Arnold Consten, Gert van Driel, and John van der Kamp -- ePE : using connectivism to theorise developments in digital technology in physical education in Aotearoa/New Zealand / Margot Bowes and Chris Swanwick -- Harnessing the power of virtual reality simulation in physical education teacher education / Misti Neutzling, Karen Pagnano Richardson, and Deborah Sheehy -- Experiences of using iPads in physical education teacher education / Susan Marron and Maura Coulter -- Pre-service and in-service teachers' use of a wiki platform within a physical education mentoring program / Aspasia Dania.…”
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158
Interactive storytelling for the screen /
Published 2021Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
159
Intelligent virtual system for underwater vehicle piloting using Unity /
Published 2020Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
160
The innovator's discussion : the conversational skills of entrepreneurial teams /
Published 2019Taylor & Francis
OCLC metadata license agreement
Electronic eBook