Search Results - "game designer"

  1. 141

    Game AI Pro 360.

    Published 2020
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  2. 142

    Video Game Art Reader : Volume 3 /

    Published 2019
    Subjects:
    Full text available:
    Electronic eBook
  3. 143

    Game AI Pro 360.

    Published 2020
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  4. 144

    Game engine toolset development by Wihlidal, Graham

    Published 2006
    Subjects:
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  5. 145

    2D Game development with Unity. by Lanzinger, Franz

    Published 2020
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  6. 146
  7. 147

    Tempest : Geometries of Play / by Ruggill, Judd Ethan

    Published 2015
    Subjects:
    Full text available:
    Electronic eBook
  8. 148

    A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / by Bulut, Ergin

    Published 2020
    Subjects:
    Full text available:
    Electronic eBook
  9. 149

    Playful Identities : The Ludification of Digital Media Cultures /

    Published 2015
    Table of Contents: “…Playful identity in game design and open-ended play /…”
    Full text available:
    Electronic eBook
  10. 150

    The multiplayer classroom designing coursework as a game / by Sheldon, Lee

    Published 2012
    Table of Contents: “…Multiplayer classrooms -- section 3. Game design and development -- section 4. After the launch -- section 5. …”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 151

    The irrational atheist dissecting the unholy trinity of Dawkins, Harris, and Hitchens / by Day, Vox

    Published 2008
    Table of Contents: “…A pride of atheists -- Defining science -- The case against science -- The religion of reason -- Sam Tzu and the art of war -- The war delusion -- The end of Sam Harris -- Darwin's Judas -- A Marxian Apostate -- The pragmatic philosopher -- The Robespierre of atheism -- Hitler, the inquisition, the crusades, and human sacrifice -- The red hand of atheism -- Occam's chainsaw -- Master of puppets or game designer? -- "I belong to Jesus".…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 152

    Doing things with games : social impact through play / by Grace, Lindsay D.

    Published 2019
    Table of Contents: “…No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.…”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  13. 153

    Game Poems : Videogame Design as Lyric Practice / by Magnuson, Jordan

    Published 2023
    Full text available:
    Electronic eBook
  14. 154

    DOOM : SCARYDARKFAST / by Pinchbeck, Daniel

    Published 2013
    Table of Contents: “…: The Birth of a Genre -- The Speed of Light Sucks : The Rise of id -- Beefy Chunklets from Bible to Beta -- The Fastest Texture Mapping in Town : id Tech 1 -- DOOM by Numbers -- A Soundtrack for Mayhem -- All Hell Breaks Loose : Launch, Sales, and Critical Reception -- A "Shot-by-Shot" Analysis of DOOM, Part 1 : Knee Deep in the Dead -- A "Shot-by-Shot" Analysis of DOOM, Part 2 : The Shores of Hell -- A "Shot-by-Shot" Analysis of DOOM, Part 3 : Inferno -- Endgame : Why DOOM Is a Masterpiece of Game Design -- A Handful of Vertebrae and a Headful of Mad : Modding DOOM -- Not if I Frag You First : DOOM Multiplayer -- Fucked in the Dark : Ports, Sequels, and Other Unholy Offspring -- You Gibbed It Here First : DOOM as the Prototypical FPS Game -- SCARY DARKFAST : The Legacy of DOOM.…”
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    Electronic eBook
  15. 155

    Glocal Narratives of Resilience by Fraile Marcos, Ana Ma. (Ana María)

    Published 2019
    Table of Contents: “…Cover; Half Title; Title; Copyright; Dedication; Contents; Permissions; List of figures; Acknowledgments; Introduction: Glocal Narratives of Resilience and Healing; 1 The Two Row Wampum-Covenant Chain Treaty and Trans-Systemic Resilience; 2 ""The Story You Don't Want to Tell"": Decolonial Resilience in Thomas King's The Back of the Turtle; 3 Subaltern Discourses in Video Game Design: Pre-Columbian Cultures and Resilient Strategies in Interactive Narrative Devices; 4 Between Vulnerability and Resilience: Exploring Motherhood in Emma Donoghue's Room…”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  16. 156

    C# Game Programming Cookbook for Unity 3D / by Murray, Jeff W.

    Published 2021
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  17. 157

    Digital technology in physical education : global perspectives /

    Published 2018
    Table of Contents: “…Next generation PE : thoughtful integration of digital technologies / Ivo van Hilvoorde and Jeroen Koekoek -- Digital video and self modeling in the PE classroom / Tao Zhang and Hongxin Li -- Adopting self-controlled video feedback in physical education : a way to unite self-regulation skills, motivational beliefs and motor skill learning / Marjan Kok and John van der Kamp -- The role of digital technology in the assessment of children's movement competence during primary school physical education lessons / Tom van Rossum and David Morley -- Exploring pedagogies of digital technology in physical education through appreciative inquiry / Julia Sargent and Ashley Casey -- Technology in models-based practice : a case of sport education / Oleg Sinelnikov -- Using social media in the sport education model / Mauro Andre? -- Video gaming design : insights for teaching games for understanding and sport education / Tim Hopper, Kathy Sanford and Hong Fu -- Developing physical educators' knowledge of opaque and transparent technologies and its implications for student learning / Clayton Kuklick and Stephen Harvey -- Digital technologies and the hidden curriculum in the educational praxis of physical education / Corina van Doodewaard and Annelies Knoppers -- Using digital technology in physical education tailored to students' learning phase / Wytse Walinga, Arnold Consten, Gert van Driel, and John van der Kamp -- ePE : using connectivism to theorise developments in digital technology in physical education in Aotearoa/New Zealand / Margot Bowes and Chris Swanwick -- Harnessing the power of virtual reality simulation in physical education teacher education / Misti Neutzling, Karen Pagnano Richardson, and Deborah Sheehy -- Experiences of using iPads in physical education teacher education / Susan Marron and Maura Coulter -- Pre-service and in-service teachers' use of a wiki platform within a physical education mentoring program / Aspasia Dania.…”
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    eBook
  18. 158

    Interactive storytelling for the screen /

    Published 2021
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  19. 159
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