Search Results - "game designer"

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    Tempest Geometries of Play / by Ruggill, Judd Ethan

    Published 2015
    Subjects:
    Full text available:
    Electronic eBook
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    The digital gaming handbook /

    Published 2020
    Table of Contents: “…Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? …”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
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    Independent videogames cultures, networks, techniques and politics /

    Published 2021
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
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    Video Game Art Reader : Volume 1 /

    Published 2017
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    Full text available:
    Electronic eBook
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    Video Game Art Reader : Volume 2 /

    Published 2018
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    Full text available:
    Electronic eBook
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    Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday / by Klopfer, Eric, Rosenheck, Louisa, Osterweil, Scot, Haas, Jason

    Published 2018
    Table of Contents: “…: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships.…”
    Full text available:
    Electronic eBook
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    Video Game Art Reader : Volume 4 /

    Published 2022
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    Full text available:
    Electronic eBook
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    Building virtual reality with Unity and SteamVR, / by Murray, Jeff W.

    Published 2020
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
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    Game AI pro 360.

    Published 2019
    Subjects: “…Computer games Design. 12585…”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook