Search Results - "game designer"
Suggested Topics within your search.
Suggested Topics within your search.
- Design 134
- Computer games 118
- Programming 84
- Video games 56
- Social aspects 16
- Computer graphics 14
- Three-dimensional display systems 9
- Computer animation 8
- Computer art 8
- Design and construction 8
- Aspect social 7
- COMPUTERS / Computer Graphics / Game Programming & Design 7
- COMPUTERS / General 7
- Games 7
- Jeux video 7
- Electronic games 6
- Conception 5
- Video games industry 5
- Computer programs 4
- Artificial intelligence 3
- COMPUTERS / Computer Science 3
- Computer adventure games 3
- Computer-assisted instruction 3
- Educational games 3
- Mobile games 3
- Psychological aspects 3
- Vocational guidance 3
- Board 2
- C# (Computer program language) 2
- Computer programming 2
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121
Practical game development with unity and blender /
Published 2015Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
122
Designing online information literacy games students want to play /
Published 2014Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
123
Forms and functions of endings in narrative digital games /
Published 2021Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
124
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125
Professional Windows Phone 7 game development creating games using XNA Game Studio 4 /
Published 2011Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
126
XNA Game Studio 4.0 for Xbox 360 developers
Published 2010Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
127
OUYA game development essentials : a practical guide to developing games for the revolutionary OUYA console /
Published 2014Subjects: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
128
The digital gaming handbook /
Published 2020Table of Contents: “…Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? …”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
129
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130
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131
Independent videogames cultures, networks, techniques and politics /
Published 2021Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
132
Games, learning, and society learning and meaning in the digital age /
Published 2012Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
133
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134
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135
Augmented learning research and design of mobile educational games /
Published 2008Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
136
Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday /
Published 2018Table of Contents: “…: Food Webs; More Ubiquitous Games; Other Educational Games; Designing Ubiq Games; Adaptive Experiences; Practice-Based Rounds; Adaptive Leveling; Comparison; The Codesign Process; Integration into Life and School; Games that Fit into Everyday Life; Games that Fit into the Classroom; Aligning with Standards and Curriculum; Connecting Data to Practice; Flexibility of Use; Conclusion; 7 Doorway to Games; "Game" Design and "game" Design; Past Partnerships; Problematic Partnerships.…”
Full text available:
Electronic eBook -
137
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138
Building virtual reality with Unity and SteamVR, /
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
139
Fun for all : translation and accessibility practices in video games /
Published 2014Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
140
Game AI pro 360.
Published 2019Subjects: “…Computer games Design. 12585…”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook