Torthaí cuardaigh - "James Paul Gee"

  • 1 - 4 toradh as 4 á dtaispeáint
Beachtaigh na torthaí
  1. 1

    Gaming the system : designing with Gamestar mechanic / de réir Tekinbaş, Katie Salen

    Foilsithe / Cruthaithe 2014
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  2. 2

    New Digital Media and Learning as an Emerging Area and "Worked Examples" as One Way Forward / de réir Gee, James Paul

    Foilsithe / Cruthaithe 2010
    Full text available:
    Leictreonach Ríomhleabhar
  3. 3

    How computer games help children learn de réir Shaffer, David Williamson

    Foilsithe / Cruthaithe 2007
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  4. 4

    The Legend of Zelda and philosophy I link therefore I am /

    Foilsithe / Cruthaithe 2009
    Clár na nÁbhar: “…: timelines and Miyamoto -- The hero of timelines / Sean C. Duncan and James Paul Gee -- Linking to the past : Zelda is a communication game / Carl Matthew Johnson -- Level 5: Time and space in hyrule -- Three days in termina : Zelda and temporality / Lee Sherlock -- Constructing nespace in Zelda / Joaquin Siabra-Fraile -- Level 6: Treasures of the hyrulopolis -- Zelda as art / Luke Cuddy -- Hyrule's green and pleasant land : the minish cap as utopian ideal / Paul Brown -- Level 7: You are nearing the end of your quest ... grumble, grumble -- I am link's transcendental will : freedom from hyrule to earth / Dario S. …”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar