Ngā hua rapu - "Computer games Social aspects."
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Computer games 25
- Social aspects 25
- Video games 5
- Virtual reality 4
- Psychological aspects 3
- Design 2
- Online identities 2
- Play 2
- Shared virtual environments 2
- Visual anthropology 2
- Aspect psychologique 1
- Aspect social 1
- Board 1
- Competition (Psychology) 1
- Computer flight games 1
- Computer network resources 1
- Computer war games 1
- Computerspellen 1
- Digital computer simulation 1
- Digital media 1
- Electronic games industry 1
- Electronic information resource literacy 1
- Ethnology 1
- GAMES 1
- Games and technology 1
- Identiteit 1
- Information behavior 1
- Information literacy 1
- Interactive multimedia 1
- Internet games 1
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1
Powering up are computer games changing our lives? /
I whakaputaina 2008Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
2
Cultures of computer game concerns : the child across families, law, science and industry /
I whakaputaina 2018Ngā marau: “…Computer games Social aspects.…”
Click to View
Tāhiko īPukapuka -
3
The place of play toys and digital culture /
I whakaputaina 2009Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
More than a game the computer game as fictional form /
I whakaputaina 2003Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
Digital culture, play, and identity a World of Warcraft reader /
I whakaputaina 2008Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
More than a game the computer game as fictional form /
I whakaputaina 2003Ngā marau: “…Computer games Social aspects.…”
Click to View
Tāhiko īPukapuka -
7
A theory of fun for game design
I whakaputaina 2005Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
Game work language, power, and computer game culture /
I whakaputaina 2004Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
Play redux the form of computer games /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
My life as a night elf priest : an anthropological account of World of warcraft /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
Click to View
Tāhiko īPukapuka -
11
Games and rules : game mechanics for the "Magic Circle" /
I whakaputaina 2019Ngā marau: “…Computer games Social aspects.…”
Click to View
Tāhiko īPukapuka -
12
Play Redux : The Form of Computer Games /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
Full text available:
Tāhiko īPukapuka -
13
Game cultures computer games as new media /
I whakaputaina 2006Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
The game culture reader /
I whakaputaina 2013Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Visual digital culture surface play and spectacle in new media genres /
I whakaputaina 2000Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
My life as a night elf priest an anthropological account of world of warcraft /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
Full text available:
Tāhiko īPukapuka -
18
Expressive processing digital fictions, computer games, and software studies /
I whakaputaina 2009Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Gameplay mode war, simulation, and technoculture /
I whakaputaina 2011Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
The warcraft civilization social science in a virtual world /
I whakaputaina 2010Ngā marau: “…Computer games Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka