Ngā hua rapu - "Computer games Social aspects."

Whakamahine hua
  1. 1

    Powering up are computer games changing our lives? / Mileham, Rebecca

    I whakaputaina 2008
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  2. 2

    Cultures of computer game concerns : the child across families, law, science and industry /

    I whakaputaina 2018
    Ngā marau: “…Computer games Social aspects.…”
    Click to View
    Tāhiko īPukapuka
  3. 3

    The place of play toys and digital culture / Lauwaert, Maaike

    I whakaputaina 2009
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  4. 4

    More than a game the computer game as fictional form / Atkins, Barry

    I whakaputaina 2003
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  5. 5

    Digital culture, play, and identity a World of Warcraft reader /

    I whakaputaina 2008
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  6. 6

    More than a game the computer game as fictional form / Atkins, Barry

    I whakaputaina 2003
    Ngā marau: “…Computer games Social aspects.…”
    Click to View
    Tāhiko īPukapuka
  7. 7

    A theory of fun for game design Koster, Raph

    I whakaputaina 2005
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  8. 8

    Game work language, power, and computer game culture / McAllister, Ken S., 1966-

    I whakaputaina 2004
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  9. 9

    Play redux the form of computer games / Myers, David

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  10. 10

    My life as a night elf priest : an anthropological account of World of warcraft / Nardi, Bonnie A.

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    Click to View
    Tāhiko īPukapuka
  11. 11

    Games and rules : game mechanics for the "Magic Circle" /

    I whakaputaina 2019
    Ngā marau: “…Computer games Social aspects.…”
    Click to View
    Tāhiko īPukapuka
  12. 12

    Play Redux : The Form of Computer Games / Myers, David, 1953-

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    Full text available:
    Tāhiko īPukapuka
  13. 13

    Game cultures computer games as new media / Dovey, Jon

    I whakaputaina 2006
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  14. 14

    The game culture reader / Ouellette, Marc A.

    I whakaputaina 2013
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15

    Visual digital culture surface play and spectacle in new media genres / Darley, Andrew

    I whakaputaina 2000
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  16. 16

    My life as a night elf priest an anthropological account of world of warcraft / Nardi, Bonnie A.

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  17. 17

    My Life as a Night Elf Priest : An Anthropological Account of World of Warcraft / Nardi, Bonnie A.

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    Full text available:
    Tāhiko īPukapuka
  18. 18

    Expressive processing digital fictions, computer games, and software studies / Wardrip-Fruin, Noah

    I whakaputaina 2009
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  19. 19

    Gameplay mode war, simulation, and technoculture / Crogan, Patrick

    I whakaputaina 2011
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  20. 20

    The warcraft civilization social science in a virtual world / Bainbridge, William Sims

    I whakaputaina 2010
    Ngā marau: “…Computer games Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka