Torthaí cuardaigh - "Computer games Programming"

  1. 101

    Mastering CryENGINE : use CryENGINE at a professional level and master the engine's features to build AAA quality games / de réir Gundlach, Sascha, Martin, Michelle K.

    Foilsithe / Cruthaithe 2014
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  2. 102

    Gamestar mechanic for dummies / de réir Cordeiro, Jacob

    Foilsithe / Cruthaithe 2014
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  3. 103

    Learning Unity physics : learn to implement physics in interactive development using the powerful components of Unity3D / de réir Rani, K. Aava

    Foilsithe / Cruthaithe 2014
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  4. 104

    PHP game programming de réir Rutledge, Matt

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  5. 105

    Beginning OpenGL game programming de réir Astle, Dave

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  6. 106

    Data structures for game programmers de réir Penton, Ron

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  7. 107

    Programming role-playing games with DirectX de réir Adams, Jim

    Foilsithe / Cruthaithe 2002
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  8. 108

    C++ for game programmers de réir Llopis, Noel

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  9. 109

    The gmax handbook de réir Crooks, Clayton E.

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  10. 110

    Game programming with Python de réir Riley, Sean

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  11. 111

    Programming role playing games with directx, 2nd edition de réir Adams, Jim

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  12. 112

    OpenGL game programming de réir Hawkins, Kevin

    Foilsithe / Cruthaithe 2001
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  13. 113

    The OpenGL extensions guide de réir Lengyel, Eric

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  14. 114

    Practical Java game programming de réir Clingman, Dustin

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  15. 115

    Java 2 game programming de réir Petchel, Thomas

    Foilsithe / Cruthaithe 2001
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  16. 116

    2D artwork and 3D modeling for game artists de réir Franson, David

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  17. 117

    Focus on curves and surfaces de réir Dempski, Kelly

    Foilsithe / Cruthaithe 2003
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  18. 118

    Awesome 3D game development no programming required / de réir Crooks, Clayton E.

    Foilsithe / Cruthaithe 2004
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  19. 119

    Real-time cinematography for games de réir Hawkins, Brian (Brian M.)

    Foilsithe / Cruthaithe 2005
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar
  20. 120

    Beginning scripting through game creation de réir Meyer, Jeanine

    Foilsithe / Cruthaithe 2008
    Ábhair: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Leictreonach Ríomhleabhar