Search Results - "Computer games Programming"

  1. 421
  2. 422

    3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games / by James, Sean

    Published 2010
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 423
  4. 424

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Published 2005
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  5. 425

    Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg (Gregory)

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  6. 426

    Game character animation all in one by Pardew, Les

    Published 2007
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  7. 427

    Professional Windows Phone 7 game development creating games using XNA Game Studio 4 / by Williams, Chris G.

    Published 2011
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  8. 428

    Professional Windows Phone 7 game development creating games using XNA Game Studio 4 / by Williams, Chris G.

    Published 2011
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 429

    Real-time 3D terrain engines using C++ and and DirectX 9 by Snook, Greg (Gregory)

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  10. 430

    Game character animation all in one by Pardew, Les

    Published 2007
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 431

    XNA Game Studio 4.0 for Xbox 360 developers by Harbour, Jonathan S.

    Published 2010
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 432

    Game localization translating for the global digital entertainment industry / by O'Hagan, Minako

    Published 2013
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  13. 433
  14. 434

    XNA Game Studio 4.0 for Xbox 360 developers by Harbour, Jonathan S.

    Published 2010
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  15. 435

    Game localization translating for the global digital entertainment industry / by O'Hagan, Minako

    Published 2013
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  16. 436
  17. 437

    Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / by Afshar, Rod, 1984-

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  18. 438

    Professional Papervision3D by Lively, Michael

    Published 2010
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  19. 439
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