Søgeresultater - "Computer games Programming"

  1. 201

    Behavioral mathematics for game AI af Mark, Dave

    Udgivet 2009
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  2. 202
  3. 203
  4. 204

    Computer games learning objectives, cognitive performance and effects on development /

    Udgivet 2010
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  5. 205

    Lucky that way stories of seizing the moment while creating the games millions play / af Fregger, Brad

    Udgivet 1998
    Fag: “...Computer games Programming United States....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  6. 206
  7. 207

    Practical game development with unity and blender / af Thorn, Alan

    Udgivet 2015
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  8. 208

    Beginning C++ through game programming, fourth edition / af Dawson, Michael

    Udgivet 2015
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  9. 209

    Game development with Unity / af Menard, Michelle, Wagstaff, Bryan

    Udgivet 2015
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  10. 210

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Udgivet 2005
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  11. 211

    3D graphics with XNA Game Studio 4.0 create attractive 3D graphics and visuals in your XNA games / af James, Sean

    Udgivet 2010
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  12. 212
  13. 213

    Real-time 3D terrain engines using C++ and and DirectX 9 af Snook, Greg (Gregory)

    Udgivet 2003
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  14. 214

    Game character animation all in one af Pardew, Les

    Udgivet 2007
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  15. 215

    Professional Windows Phone 7 game development creating games using XNA Game Studio 4 / af Williams, Chris G.

    Udgivet 2011
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  16. 216

    XNA Game Studio 4.0 for Xbox 360 developers af Harbour, Jonathan S.

    Udgivet 2010
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  17. 217

    Game localization translating for the global digital entertainment industry / af O'Hagan, Minako

    Udgivet 2013
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  18. 218
  19. 219

    Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / af Afshar, Rod, 1984-

    Udgivet 2004
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  20. 220

    Professional Papervision3D af Lively, Michael

    Udgivet 2010
    Fag: “...Computer games Programming....”
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog