Search Results - "Computer games Programming"

  1. 201

    Programming believable characters for computer games by Baillie-de Byl, Penny

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  2. 202

    Beginning game programming by Harbour, Jonathan

    Published 2005
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 203

    Game design for teens by Pardew, Les

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  4. 204

    The game asset pipeline by Carter, Ben, 1979-

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  5. 205

    Retro game programming unleashed for the masses.

    Published 2005
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  6. 206

    Developing serious games by Bergeron, Bryan P.

    Published 2006
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  7. 207

    PHP game programming by Rutledge, Matt

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  8. 208

    Beginning OpenGL game programming by Astle, Dave

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 209

    Data structures for game programmers by Penton, Ron

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  10. 210

    Programming role-playing games with DirectX by Adams, Jim

    Published 2002
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 211

    C++ for game programmers by Llopis, Noel

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 212

    The gmax handbook by Crooks, Clayton E.

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  13. 213

    Game programming with Python by Riley, Sean

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  14. 214

    Programming role playing games with directx, 2nd edition by Adams, Jim

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  15. 215

    OpenGL game programming by Hawkins, Kevin

    Published 2001
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  16. 216

    The OpenGL extensions guide by Lengyel, Eric

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  17. 217

    Practical Java game programming by Clingman, Dustin

    Published 2004
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  18. 218

    Java 2 game programming by Petchel, Thomas

    Published 2001
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  19. 219

    2D artwork and 3D modeling for game artists by Franson, David

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  20. 220

    Focus on curves and surfaces by Dempski, Kelly

    Published 2003
    Subjects: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook