検索結果 - "Computer Graphics."

  1. 221

    Creating game art for 3D engines 著者: Strong, Brad

    出版事項 2008
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  2. 222

    Mastering Blender 著者: Mullen, Tony, 1971-

    出版事項 2009
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  3. 223

    Mobile graphics 3D SoC from algorithm to chip /

    出版事項 2010
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  4. 224

    Multi-threaded game engine design 著者: Harbour, Jonathan S.

    出版事項 2011
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  5. 225

    Blender 3D 2.49 incredible machines modeling, rendering, and animating realistic machines with Blender 3D / 著者: Brito, Allan

    出版事項 2009
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  6. 226

    Blender 2.5 materials and textures cookbook over 80 great recipes to create life-like Blender objects / 著者: Litster, Colin

    出版事項 2011
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  7. 227

    Mathematics for 3D game programming and computer graphics 著者: Lengyel, Eric

    出版事項 2012
    主題: “…Computer graphics Mathematics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  8. 228
  9. 229

    Blender 2.5 hotshot challenging and fun projects that will push your Blender skills to the limit / 著者: Herreño, John E.

    出版事項 2011
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  10. 230

    Mastering Autodesk Maya 2012 著者: Palamar, Todd

    出版事項 2011
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  11. 231

    Introducing Autodesk Maya 2012 著者: Derakhshani, Dariush

    出版事項 2011
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  12. 232

    Introducing Autodesk Maya 2013 著者: Derakhshani, Dariush J.

    出版事項 2012
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  13. 233

    Fabricated the new world of 3D printing / 著者: Lipson, Hod

    出版事項 2013
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  14. 234

    Blender master class a hands-on guide to modeling, sculpting, materials, and rendering / 著者: Simonds, Ben

    出版事項 2013
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  15. 235

    Maya visual effects the innovator's guide / 著者: Keller, Eric

    出版事項 2013
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  16. 236

    HLSL development cookbook implement stunning 3D rendering techniques using the power of HLSL and DirectX 11 / 著者: Feinstein, Doron

    出版事項 2013
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  17. 237

    Unity Shaders and effects cookbook discover how to make your Unity projects look stunning with Shaders and screen effects / 著者: Lammers, Kenneth

    出版事項 2013
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  18. 238

    The complete guide to DAZ Studio 4 / 著者: Ciccone, Paolo

    出版事項 2013
    主題: “…Computer graphics Computer programs.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  19. 239
  20. 240

    Learning Unity 2D game development by example : create your own line of successful 2D games with Unity! / 著者: Pereira, Venita

    出版事項 2014
    主題: “…Computer graphics.…”
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook