Search Results - "Charles River"

  1. 81

    Creating game art for 3D engines by Strong, Brad

    Published 2008
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  2. 82

    Secrets of the game business

    Published 2003
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 83

    Macromedia Flash MX 2004 game development by Rhodes, Glen

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  4. 84

    Game programming with Python by Riley, Sean

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  5. 85

    Advergaming developer's guide using Macromedia Flash MX 2004 and Director MX / by Afshar, Rod, 1984-

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  6. 86

    Practical Java game programming by Clingman, Dustin

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  7. 87

    Programming believable characters for computer games by Baillie-de Byl, Penny

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  8. 88

    Awesome 3D game development no programming required / by Crooks, Clayton E.

    Published 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 89

    Patterns in game design by Bjork, Staffan

    Published 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  10. 90

    Real-time cinematography for games by Hawkins, Brian (Brian M.)

    Published 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 91

    Game level design by Byrne, Edward, 1975-

    Published 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 92

    Developing serious games by Bergeron, Bryan P.

    Published 2006
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  13. 93

    Awesome game creation no programming required / by Darby, Jason, 1972-

    Published 2008
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  14. 94

    Creating game art for 3D engines by Strong, Brad

    Published 2008
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  15. 95

    AI game programming wisdom 4 /

    Published 2008
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  16. 96

    AI game programming wisdom 4 /

    Published 2008
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  17. 97
  18. 98
  19. 99
  20. 100