Résultats de la recherche - "Charles River"

  1. 41

    Awesome 3D game development no programming required / par Crooks, Clayton E.

    Publié 2004
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  2. 42

    Patterns in game design par Bjork, Staffan

    Publié 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  3. 43

    Real-time cinematography for games par Hawkins, Brian (Brian M.)

    Publié 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  4. 44

    Game level design par Byrne, Edward, 1975-

    Publié 2005
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  5. 45

    Developing serious games par Bergeron, Bryan P.

    Publié 2006
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  6. 46

    Awesome game creation no programming required / par Darby, Jason, 1972-

    Publié 2008
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  7. 47

    Creating game art for 3D engines par Strong, Brad

    Publié 2008
    “…Game development series (Charles River Media (Firm))…”
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  8. 48

    AI game programming wisdom 4 /

    Publié 2008
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  9. 49

    Homeland security techniques and technologies par Mena, Jesus

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  10. 50

    Digital character design and painting par Seegmiller, Don

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  11. 51

    3ds max 6 animation and visual effects techniques par Kennedy, Sanford, 1943-

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  12. 52

    The gmax handbook par Crooks, Clayton E.

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  13. 53

    Electronic commerce par Loshin, Peter

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  14. 54

    Game programming golden rules par Brownlow, Martin

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  15. 55

    The game asset pipeline par Carter, Ben, 1979-

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  16. 56

    AI game engine programming par Schwab, Brian

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  17. 57

    Mathematics and physics for programmers par Kodicek, Danny

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  18. 58

    Open source for Windows administrators par Gross, Christian

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  19. 59
  20. 60

    C++ for game programmers par Llopis, Noel

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook