Résultats de la recherche - "Charles River"
Suggestion de sujets dans votre recherche.
Suggestion de sujets dans votre recherche.
- Computer games 35
- Programming 32
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- Computer networks 10
- Three-dimensional display systems 10
- Development 7
- Operating systems (Computers) 7
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- Java (Computer program language) 6
- Video games 6
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- Certification 4
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- C++ (Computer program language) 3
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41
Awesome 3D game development no programming required /
Publié 2004“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
42
Patterns in game design
Publié 2005“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
43
Real-time cinematography for games
Publié 2005“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
44
Game level design
Publié 2005“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
45
Developing serious games
Publié 2006“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
46
Awesome game creation no programming required /
Publié 2008“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
47
Creating game art for 3D engines
Publié 2008“…Game development series (Charles River Media (Firm))…”
An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
48
AI game programming wisdom 4 /
Publié 2008An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
49
Homeland security techniques and technologies
Publié 2004An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
50
Digital character design and painting
Publié 2003An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
51
3ds max 6 animation and visual effects techniques
Publié 2003An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
52
The gmax handbook
Publié 2003An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
53
Electronic commerce
Publié 2004An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
54
Game programming golden rules
Publié 2004An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
55
The game asset pipeline
Publié 2004An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
56
AI game engine programming
Publié 2004An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
57
Mathematics and physics for programmers
Publié 2005An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
58
Open source for Windows administrators
Publié 2005An electronic book accessible through the World Wide Web; click to view
Électronique eBook -
59
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60
C++ for game programmers
Publié 2003An electronic book accessible through the World Wide Web; click to view
Électronique eBook