Ngā hua rapu - "Programming."

Whakamahine hua
  1. 1

    Approximate dynamic programming solving the curses of dimensionality / Powell, Warren B., 1955-

    I whakaputaina 2011
    Ngā marau: “…Dynamic programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  2. 2

    Programming logic and design comprehensive / Farell, Joyce

    I whakaputaina 2007
    Ngā marau: “…Logic Programming Programming [Electronic Computer]…”
    Pukapuka
  3. 3

    A guide to programming logic and design / Farrell, Joyce

    I whakaputaina 1999
    Ngā marau: “…Logic programming.…”
    Pukapuka
  4. 4

    Patterns in game design Bjork, Staffan

    I whakaputaina 2005
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  5. 5

    Video game design revealed Lecky-Thompson, Guy W.

    I whakaputaina 2008
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  6. 6

    Advanced 2D game development Harbour, Jonathan S.

    I whakaputaina 2008
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  7. 7

    Cluster computing for robotics and computer vision Lyons, Damian M.

    I whakaputaina 2011
    Ngā marau: “…Robotics Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  8. 8

    Raspberry Pi user guide Upton, Eben

    I whakaputaina 2012
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  9. 9

    LiveCode mobile development hotshot / Lavieri, Edward D.

    I whakaputaina 2013
    Ngā marau: “…Mobile computing Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  10. 10

    Programming systems and languages. Rosen, Saul

    I whakaputaina 1967
    Ngā marau: “…Computer programming.…”
    Pukapuka
  11. 11

    Programming with Microsoft BASIC / Zage, Wayne M.

    I whakaputaina 1987
    Ngā marau: “…Structured programming.…”
    Pukapuka
  12. 12

    Architecture-independent programming for wireless sensor networks Bakshi, Amol B., 1975-

    I whakaputaina 2008
    Ngā marau: “…Sensor networks Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  13. 13

    Applied nonlinear programming Sharma, Sanjay

    I whakaputaina 2006
    Ngā marau: “…Nonlinear programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  14. 14

    Software engineering (a lifecycle approach) / Mohapatra, Pratap K. J.

    I whakaputaina 2010
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15

    Video game optimization Garney, Ben

    I whakaputaina 2011
    Ngā marau: “…Computer games Programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  16. 16

    Tcl/Tk8.5 programming cookbook over 100 great recipes to effectively learn Tcl/Tk8.5 / Wheeler, Bert

    I whakaputaina 2011
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  17. 17

    Structured parallel programming patterns for efficient computation / McCool, Michael

    I whakaputaina 2012
    Ngā marau: “…Structured programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  18. 18

    Raspberry Pi super cluster / Dennis, Andrew K.

    I whakaputaina 2013
    Ngā marau: “…Computer programming.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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