Ngā hua rapu - "Computer games Design Social aspects"

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  1. 1

    Gender inclusive game design expanding the market / Graner Ray, Sheri

    I whakaputaina 2004
    Ngā marau: “…Computer games Design Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  2. 2

    Making virtual worlds Linden Lab and Second Life / Malaby, Thomas M., 1967-

    I whakaputaina 2009
    Ngā marau: “…Computer games Design Social aspects Case studies.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka