Ngā hua rapu - "Computer games Design"

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    Making a gamesalad for teens / Duggan, Michael

    I whakaputaina 2014
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Making a gamesalad for teens / Duggan, Michael

    I whakaputaina 2014
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Beschreibung von wiederverwendbaren prozessen zur Erreichung von lernzielen in serious games : eine modellierungssprache und patterns / Hirdes, Eike M.

    I whakaputaina 2016
    Ngā marau: “…Computer games Design.…”
    Click to View
    Tāhiko īPukapuka
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    Beschreibung von wiederverwendbaren prozessen zur Erreichung von lernzielen in serious games : eine modellierungssprache und patterns / Hirdes, Eike M.

    I whakaputaina 2016
    Ngā marau: “…Computer games Design.…”
    Click to View
    Tāhiko īPukapuka
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    The dark side of game texturing Franson, David

    I whakaputaina 2004
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Game art for teens Pardew, Les

    I whakaputaina 2004
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 / Franson, David

    I whakaputaina 2007
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Panda3D 1.6 game engine beginner's guide Mathews, David Brian

    I whakaputaina 2011
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery / Arsever, Selim

    I whakaputaina 2013
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Panda3D 1.6 game engine beginner's guide Mathews, David Brian

    I whakaputaina 2011
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15

    jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery / Arsever, Selim

    I whakaputaina 2013
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Space time play computer games, architecture and urbanism : the next level /

    I whakaputaina 2007
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  17. 17

    The dark side of game texturing Franson, David

    I whakaputaina 2004
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  18. 18

    Game art for teens Pardew, Les

    I whakaputaina 2004
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  19. 19

    Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 / Franson, David

    I whakaputaina 2007
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  20. 20

    Space time play computer games, architecture and urbanism : the next level /

    I whakaputaina 2007
    Ngā marau: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka