Ngā hua rapu - "Computer games Design"
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Computer games 92
- Design 90
- Programming 58
- Video games 18
- Computer graphics 11
- Computer animation 7
- Social aspects 4
- Computer art 3
- Three-dimensional display systems 3
- Computer programs 2
- Design and construction 2
- Electronic games 2
- Games 2
- HTML (Document markup language) 2
- Java (Computer program language) 2
- User interfaces (Computer systems) 2
- ActionScript (Computer program language) 1
- Artificial intelligence 1
- Business anthropology 1
- C# (Computer program language) 1
- Cinematography 1
- Computer games industry 1
- Computer software 1
- Computer-assisted instruction 1
- Computers and women 1
- Corporate culture 1
- Data processing 1
- Electronic games industry 1
- Game theory 1
- Imaging systems 1
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1
Learning Libgdx game development : walk through a complete game development cycle with practical examples and build cross-platform games with Libgdx /
I whakaputaina 2013Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
2
Making a gamesalad for teens /
I whakaputaina 2014Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
3
Sparrow iOS game framework beginner's guide : create mobile games for iOS devices with the Sparrow iOS game framework /
I whakaputaina 2014Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
Beschreibung von wiederverwendbaren prozessen zur Erreichung von lernzielen in serious games : eine modellierungssprache und patterns /
I whakaputaina 2016Ngā marau: “…Computer games Design.…”
Click to View
Tāhiko īPukapuka -
5
The dark side of game texturing
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
Game art for teens
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
Game character design complete using 3ds Max 8 and Adobe Photoshop CS2 /
I whakaputaina 2007Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
Panda3D 1.6 game engine beginner's guide
I whakaputaina 2011Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
jQuery game development essentials learn how to make fun and addictive multi-platform games using jQuery /
I whakaputaina 2013Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Space time play computer games, architecture and urbanism : the next level /
I whakaputaina 2007Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
Linux Game Programming
I whakaputaina 2001Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
Game scripting mastery
I whakaputaina 2003Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Game programming for teens
I whakaputaina 2003Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
Game programming with Python, Lua, and Ruby
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
MUD game programming
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Macromedia Flash MX 2004 game programming
I whakaputaina 2003Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
AI techniques for game programmers
I whakaputaina 2002Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Programming believable characters for computer games
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Beginning game programming
I whakaputaina 2005Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
Game design for teens
I whakaputaina 2004Ngā marau: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka