Ngā hua rapu - "Computer animation."
-
1
The advanced art of stop-motion animation
I whakaputaina 2011Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
2
Computer animation algorithms and techniques /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
3
3ds max 6 animation and visual effects techniques
I whakaputaina 2003Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
3ds max 6 essentials a real-world approach /
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
Thinking animation bridging the gap between 2D and CG /
I whakaputaina 2007Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
Character emotion in 2d and 3d animation
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
Figures, characters and avatars the official guide to using DAZ Studio to create beautiful art /
I whakaputaina 2009Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
Computer animation algorithms and techniques /
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
3ds Max speed modeling for 3D artists
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Cinema 4D beginner's guide model, animate, and render like a pro /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
The animator's motion capture guide organizing, managing, and editing /
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
Macromedia Flash MX 2004 game development
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Illustrating with Macromedia Flash MX 2004
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
The Maya 6 handbook
I whakaputaina 2005Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Macromedia Flash MX
I whakaputaina 2002Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Flash animation for teens
I whakaputaina 2007Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
Maya secrets of the pros.
I whakaputaina 2005Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Advanced Maya texturing and lighting
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Panda3D 1.6 game engine beginner's guide
I whakaputaina 2011Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
Mastering Adobe Captivate 6
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka