Ngā hua rapu - "Computer animation"
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Computer animation 258
- Computer graphics 108
- Three-dimensional display systems 94
- Design 48
- Web sites 36
- Computer games 22
- Computer programs 18
- Human figure in art 12
- Programming 12
- Three-dimensional imaging 12
- Computer simulation 8
- Editing 8
- Video games 8
- Authoring programs 6
- Computer drawing 6
- Data processing 6
- Interactive multimedia 6
- ActionScript (Computer program language) 4
- Computer art 4
- Digital techniques 4
- Digital video 4
- Image processing 4
- Motion pictures 4
- Video game characters 4
- 3-D films 2
- 3ds max (Computer file) 2
- Adobe flask 2
- Animals in art 2
- Animation (Cinematography) 2
- Application software 2
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1
The advanced art of stop-motion animation
I whakaputaina 2011Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
2
Computer animation algorithms and techniques /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
3
The advanced art of stop-motion animation
I whakaputaina 2011Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
Computer animation algorithms and techniques /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
3ds max 6 animation and visual effects techniques
I whakaputaina 2003Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
3ds max 6 essentials a real-world approach /
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
Thinking animation bridging the gap between 2D and CG /
I whakaputaina 2007Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
Character emotion in 2d and 3d animation
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
Figures, characters and avatars the official guide to using DAZ Studio to create beautiful art /
I whakaputaina 2009Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Computer animation algorithms and techniques /
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
3ds Max speed modeling for 3D artists
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
Cinema 4D beginner's guide model, animate, and render like a pro /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Computer animation algorithms and techniques /
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
3ds Max speed modeling for 3D artists
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Cinema 4D beginner's guide model, animate, and render like a pro /
I whakaputaina 2012Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
3ds max 6 animation and visual effects techniques
I whakaputaina 2003Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
3ds max 6 essentials a real-world approach /
I whakaputaina 2004Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Thinking animation bridging the gap between 2D and CG /
I whakaputaina 2007Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Character emotion in 2d and 3d animation
I whakaputaina 2008Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
Figures, characters and avatars the official guide to using DAZ Studio to create beautiful art /
I whakaputaina 2009Ngā marau: “…Computer animation.…”
An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka