Zoekresultaten

  1. 1

    Visual digital culture surface play and spectacle in new media genres / door Darley, Andrew

    Gepubliceerd in 2000
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  2. 2

    The game asset pipeline door Carter, Ben, 1979-

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  3. 3

    Beginning illustration and storyboarding for games door Pardew, Les

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  4. 4

    Beginning game level design door Feil, John

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  5. 5

    Beginning game graphics door Evry, Harry J.

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  6. 6

    Game testing all in one door Schultz, Charles P., Bryant, Robert, Langdell, Tim

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  7. 7

    The game producers handbook door Irish, Dan

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  8. 8

    Game level design door Byrne, Edward, 1975-

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  9. 9

    Millennial monsters Japanese toys and the global imagination / door Allison, Anne, 1950-

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  10. 10

    Tomb raiders and space invaders videogame forms and contexts / door King, Geoff, 1960-

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  11. 11

    Gaming essays on algorithmic culture / door Galloway, Alexander R., 1974-

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  12. 12

    The game artist's guide to Maya door McKinley, Michael (Michael T.)

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  13. 13

    Beginning game art in 3DS Max 8 door Pardew, Les

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  14. 14

    Videogames and art

    Gepubliceerd in 2007
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  15. 15

    Gaming lives in the twenty-first century literate connections /

    Gepubliceerd in 2007
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  16. 16

    Cheating gaining advantage in videogames / door Consalvo, Mia, 1969-

    Gepubliceerd in 2007
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  17. 17

    Persuasive games the expressive power of videogames / door Bogost, Ian

    Gepubliceerd in 2007
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  18. 18
  19. 19

    Game character animation all in one door Pardew, Les

    Gepubliceerd in 2007
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  20. 20

    Creating game art for 3D engines door Strong, Brad

    Gepubliceerd in 2008
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek