Ngā hua rapu
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Video games
- Design 45
- Computer games 44
- Social aspects 42
- Programming 23
- Psychological aspects 15
- Jeux video 10
- Aspect social 8
- Philosophy 8
- Computer art 7
- Computer graphics 7
- History 7
- Video games industry 6
- Animated films 5
- Conception 5
- History and criticism 5
- Three-dimensional display systems 5
- Comic books, strips, etc 4
- Computer animation 4
- Marketing 4
- Moral and ethical aspects 4
- Popular culture 4
- Animated television programs 3
- Aspect psychologique 3
- Board 3
- Economic aspects 3
- Fantasy games 3
- GAMES 3
- Games 3
- Histoire 3
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1
Visual digital culture surface play and spectacle in new media genres /
I whakaputaina 2000An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
2
The game asset pipeline
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
3
Beginning illustration and storyboarding for games
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
Beginning game level design
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
Beginning game graphics
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
Game testing all in one
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
The game producers handbook
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
Game level design
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
Millennial monsters Japanese toys and the global imagination /
I whakaputaina 2006An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Tomb raiders and space invaders videogame forms and contexts /
I whakaputaina 2006An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
Gaming essays on algorithmic culture /
I whakaputaina 2006An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
The game artist's guide to Maya
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Beginning game art in 3DS Max 8
I whakaputaina 2006An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
Videogames and art
I whakaputaina 2007An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Gaming lives in the twenty-first century literate connections /
I whakaputaina 2007An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Cheating gaining advantage in videogames /
I whakaputaina 2007An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
Persuasive games the expressive power of videogames /
I whakaputaina 2007An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
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19
Game character animation all in one
I whakaputaina 2007An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
Creating game art for 3D engines
I whakaputaina 2008An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka