Ngā hua rapu

Whakamahine hua
  1. 1
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    The game asset pipeline Carter, Ben, 1979-

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  3. 3

    Beginning illustration and storyboarding for games Pardew, Les

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  4. 4

    Beginning game level design Feil, John

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  5. 5

    Beginning game graphics Evry, Harry J.

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  6. 6

    Game testing all in one Schultz, Charles P., Bryant, Robert, Langdell, Tim

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  7. 7

    The game producers handbook Irish, Dan

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  8. 8

    Game level design Byrne, Edward, 1975-

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    The game artist's guide to Maya McKinley, Michael (Michael T.)

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  13. 13

    Beginning game art in 3DS Max 8 Pardew, Les

    I whakaputaina 2006
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  14. 14

    Videogames and art

    I whakaputaina 2007
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15
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    Cheating gaining advantage in videogames / Consalvo, Mia, 1969-

    I whakaputaina 2007
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
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    Game character animation all in one Pardew, Les

    I whakaputaina 2007
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  20. 20

    Creating game art for 3D engines Strong, Brad

    I whakaputaina 2008
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka