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    The game asset pipeline par Carter, Ben, 1979-

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  3. 3

    Beginning illustration and storyboarding for games par Pardew, Les

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  4. 4

    Beginning game level design par Feil, John

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  5. 5

    Beginning game graphics par Evry, Harry J.

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  6. 6

    Game testing all in one par Schultz, Charles P., Bryant, Robert, Langdell, Tim

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  7. 7

    The game producers handbook par Irish, Dan

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
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    Game level design par Byrne, Edward, 1975-

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
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    Gaming essays on algorithmic culture / par Galloway, Alexander R., 1974-

    Publié 2006
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  12. 12

    The game artist's guide to Maya par McKinley, Michael (Michael T.)

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  13. 13

    Beginning game art in 3DS Max 8 par Pardew, Les

    Publié 2006
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  14. 14

    Videogames and art

    Publié 2007
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  15. 15

    Gaming lives in the twenty-first century literate connections /

    Publié 2007
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
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    Cheating gaining advantage in videogames / par Consalvo, Mia, 1969-

    Publié 2007
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  17. 17

    Persuasive games the expressive power of videogames / par Bogost, Ian

    Publié 2007
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
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    Game character animation all in one par Pardew, Les

    Publié 2007
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
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    Creating game art for 3D engines par Strong, Brad

    Publié 2008
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook