Arama Sonuçları

Sonuçları Daraltın
  1. 1

    3D computer graphics / Yazar: Watt, Alan H., 1942-

    Baskı/Yayın Bilgisi 2000
    Kitap
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / Yazar: Derakhshani, Randi L.

    Baskı/Yayın Bilgisi 2011
    Kitap
  3. 3

    3D game art f/x & design / Yazar: Ahearn, Luke

    Baskı/Yayın Bilgisi 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  4. 4

    The Official Blender gamekit interactive 3D for artists / Yazar: Roosendaal, Ton

    Baskı/Yayın Bilgisi 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 Yazar: Snook, Greg (Gregory)

    Baskı/Yayın Bilgisi 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  6. 6

    The gmax handbook Yazar: Crooks, Clayton E.

    Baskı/Yayın Bilgisi 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  7. 7

    The MEL companion Maya scripting for 3D artists / Yazar: Stripinis, David

    Baskı/Yayın Bilgisi 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  8. 8

    The Carrara Studio 3 handbook Yazar: De la Flor, Mike

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  9. 9

    Experience XSI 4 the official Softimage XSI 4 guide to character creation / Yazar: Sims, Aaron

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  10. 10

    Beginning Direct3D game programming Yazar: Engel, Wolfgang F.

    Baskı/Yayın Bilgisi 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  11. 11

    Mathematics for 3D game programming and computer graphics Yazar: Lengyel, Eric

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  12. 12

    Texturing concepts and techniques / Yazar: Summers, Dennis, 1959-

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  13. 13

    Awesome 3D game development no programming required / Yazar: Crooks, Clayton E.

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Baskı/Yayın Bilgisi 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  15. 15

    Focus on 2D in direct3D Yazar: Pazera, Ernest

    Baskı/Yayın Bilgisi 2002
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  16. 16

    Mastering digital 2D and 3D art Yazar: Pardew, Les

    Baskı/Yayın Bilgisi 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  17. 17

    Game engine toolset development Yazar: Wihlidal, Graham

    Baskı/Yayın Bilgisi 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  18. 18

    Introducing Maya 6 3d for beginners / Yazar: Derakhshani, Dariush

    Baskı/Yayın Bilgisi 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  19. 19

    Introducing Maya 5 3D for beginners / Yazar: Derakhshani, Dariush

    Baskı/Yayın Bilgisi 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap
  20. 20

    The game artist's guide to Maya Yazar: McKinley, Michael (Michael T.)

    Baskı/Yayın Bilgisi 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronik Ekitap