Ohcanbohtosat

  1. 1

    3D computer graphics / Dahkki Watt, Alan H., 1942-

    Almmustuhtton 2000
    Girji
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / Dahkki Derakhshani, Randi L.

    Almmustuhtton 2011
    Girji
  3. 3

    3D game art f/x & design / Dahkki Ahearn, Luke

    Almmustuhtton 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  4. 4

    The Official Blender gamekit interactive 3D for artists / Dahkki Roosendaal, Ton

    Almmustuhtton 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 Dahkki Snook, Greg (Gregory)

    Almmustuhtton 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  6. 6

    The gmax handbook Dahkki Crooks, Clayton E.

    Almmustuhtton 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  7. 7

    The MEL companion Maya scripting for 3D artists / Dahkki Stripinis, David

    Almmustuhtton 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  8. 8

    The Carrara Studio 3 handbook Dahkki De la Flor, Mike

    Almmustuhtton 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  9. 9
  10. 10

    Beginning Direct3D game programming Dahkki Engel, Wolfgang F.

    Almmustuhtton 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  11. 11

    Mathematics for 3D game programming and computer graphics Dahkki Lengyel, Eric

    Almmustuhtton 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  12. 12

    Texturing concepts and techniques / Dahkki Summers, Dennis, 1959-

    Almmustuhtton 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  13. 13

    Awesome 3D game development no programming required / Dahkki Crooks, Clayton E.

    Almmustuhtton 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Almmustuhtton 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  15. 15

    Focus on 2D in direct3D Dahkki Pazera, Ernest

    Almmustuhtton 2002
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  16. 16

    Mastering digital 2D and 3D art Dahkki Pardew, Les

    Almmustuhtton 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  17. 17

    Game engine toolset development Dahkki Wihlidal, Graham

    Almmustuhtton 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  18. 18

    Introducing Maya 6 3d for beginners / Dahkki Derakhshani, Dariush

    Almmustuhtton 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  19. 19

    Introducing Maya 5 3D for beginners / Dahkki Derakhshani, Dariush

    Almmustuhtton 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji
  20. 20

    The game artist's guide to Maya Dahkki McKinley, Michael (Michael T.)

    Almmustuhtton 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektrovnnalaš E-girji