Ohcanbohtosat
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3D game art f/x & design /
Almmustuhtton 2001An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
4
The Official Blender gamekit interactive 3D for artists /
Almmustuhtton 2003An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
5
Real-time 3D terrain engines using C++ and and DirectX 9
Almmustuhtton 2003An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
6
The gmax handbook
Almmustuhtton 2003An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
7
The MEL companion Maya scripting for 3D artists /
Almmustuhtton 2003An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
8
The Carrara Studio 3 handbook
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
9
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
10
Beginning Direct3D game programming
Almmustuhtton 2001An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
11
Mathematics for 3D game programming and computer graphics
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
12
Texturing concepts and techniques /
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
13
Awesome 3D game development no programming required /
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
14
ShaderX3 advanced rendering with DirectX and OpenGL /
Almmustuhtton 2005An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
15
Focus on 2D in direct3D
Almmustuhtton 2002An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
16
Mastering digital 2D and 3D art
Almmustuhtton 2005An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
17
Game engine toolset development
Almmustuhtton 2006An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
18
Introducing Maya 6 3d for beginners /
Almmustuhtton 2004An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
19
Introducing Maya 5 3D for beginners /
Almmustuhtton 2003An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji -
20
The game artist's guide to Maya
Almmustuhtton 2005An electronic book accessible through the World Wide Web; click to view
Elektrovnnalaš E-girji