Результаты поиска

  1. 1

    3D computer graphics / по Watt, Alan H., 1942-

    Опубликовано 2000
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / по Derakhshani, Randi L.

    Опубликовано 2011
  3. 3

    3D game art f/x & design / по Ahearn, Luke

    Опубликовано 2001
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  4. 4

    The Official Blender gamekit interactive 3D for artists / по Roosendaal, Ton

    Опубликовано 2003
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 по Snook, Greg (Gregory)

    Опубликовано 2003
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  6. 6

    The gmax handbook по Crooks, Clayton E.

    Опубликовано 2003
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  7. 7

    The MEL companion Maya scripting for 3D artists / по Stripinis, David

    Опубликовано 2003
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  8. 8

    The Carrara Studio 3 handbook по De la Flor, Mike

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  9. 9

    Experience XSI 4 the official Softimage XSI 4 guide to character creation / по Sims, Aaron

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  10. 10

    Beginning Direct3D game programming по Engel, Wolfgang F.

    Опубликовано 2001
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  11. 11

    Mathematics for 3D game programming and computer graphics по Lengyel, Eric

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  12. 12

    Texturing concepts and techniques / по Summers, Dennis, 1959-

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  13. 13

    Awesome 3D game development no programming required / по Crooks, Clayton E.

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Опубликовано 2005
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  15. 15

    Focus on 2D in direct3D по Pazera, Ernest

    Опубликовано 2002
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  16. 16

    Mastering digital 2D and 3D art по Pardew, Les

    Опубликовано 2005
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  17. 17

    Game engine toolset development по Wihlidal, Graham

    Опубликовано 2006
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  18. 18

    Introducing Maya 6 3d for beginners / по Derakhshani, Dariush

    Опубликовано 2004
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  19. 19

    Introducing Maya 5 3D for beginners / по Derakhshani, Dariush

    Опубликовано 2003
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига
  20. 20

    The game artist's guide to Maya по McKinley, Michael (Michael T.)

    Опубликовано 2005
    An electronic book accessible through the World Wide Web; click to view
    Электронный ресурс eКнига