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  1. 1

    3D computer graphics / Por Watt, Alan H., 1942-

    Publicado em 2000
    Livro
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / Por Derakhshani, Randi L.

    Publicado em 2011
    Livro
  3. 3

    3D game art f/x & design / Por Ahearn, Luke

    Publicado em 2001
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  4. 4

    The Official Blender gamekit interactive 3D for artists / Por Roosendaal, Ton

    Publicado em 2003
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 Por Snook, Greg (Gregory)

    Publicado em 2003
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  6. 6

    The gmax handbook Por Crooks, Clayton E.

    Publicado em 2003
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  7. 7

    The MEL companion Maya scripting for 3D artists / Por Stripinis, David

    Publicado em 2003
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  8. 8

    The Carrara Studio 3 handbook Por De la Flor, Mike

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  9. 9

    Experience XSI 4 the official Softimage XSI 4 guide to character creation / Por Sims, Aaron

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  10. 10

    Beginning Direct3D game programming Por Engel, Wolfgang F.

    Publicado em 2001
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  11. 11

    Mathematics for 3D game programming and computer graphics Por Lengyel, Eric

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  12. 12

    Texturing concepts and techniques / Por Summers, Dennis, 1959-

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  13. 13

    Awesome 3D game development no programming required / Por Crooks, Clayton E.

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Publicado em 2005
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  15. 15

    Focus on 2D in direct3D Por Pazera, Ernest

    Publicado em 2002
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  16. 16

    Mastering digital 2D and 3D art Por Pardew, Les

    Publicado em 2005
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  17. 17

    Game engine toolset development Por Wihlidal, Graham

    Publicado em 2006
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  18. 18

    Introducing Maya 6 3d for beginners / Por Derakhshani, Dariush

    Publicado em 2004
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  19. 19

    Introducing Maya 5 3D for beginners / Por Derakhshani, Dariush

    Publicado em 2003
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
  20. 20

    The game artist's guide to Maya Por McKinley, Michael (Michael T.)

    Publicado em 2005
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico