Zoekresultaten

  1. 1

    3D computer graphics / door Watt, Alan H., 1942-

    Gepubliceerd in 2000
    Boek
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / door Derakhshani, Randi L.

    Gepubliceerd in 2011
    Boek
  3. 3

    3D game art f/x & design / door Ahearn, Luke

    Gepubliceerd in 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  4. 4

    The Official Blender gamekit interactive 3D for artists / door Roosendaal, Ton

    Gepubliceerd in 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 door Snook, Greg (Gregory)

    Gepubliceerd in 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  6. 6

    The gmax handbook door Crooks, Clayton E.

    Gepubliceerd in 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  7. 7

    The MEL companion Maya scripting for 3D artists / door Stripinis, David

    Gepubliceerd in 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  8. 8

    The Carrara Studio 3 handbook door De la Flor, Mike

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  9. 9
  10. 10

    Beginning Direct3D game programming door Engel, Wolfgang F.

    Gepubliceerd in 2001
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  11. 11

    Mathematics for 3D game programming and computer graphics door Lengyel, Eric

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  12. 12

    Texturing concepts and techniques / door Summers, Dennis, 1959-

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  13. 13

    Awesome 3D game development no programming required / door Crooks, Clayton E.

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  15. 15

    Focus on 2D in direct3D door Pazera, Ernest

    Gepubliceerd in 2002
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  16. 16

    Mastering digital 2D and 3D art door Pardew, Les

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  17. 17

    Game engine toolset development door Wihlidal, Graham

    Gepubliceerd in 2006
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  18. 18

    Introducing Maya 6 3d for beginners / door Derakhshani, Dariush

    Gepubliceerd in 2004
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  19. 19

    Introducing Maya 5 3D for beginners / door Derakhshani, Dariush

    Gepubliceerd in 2003
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek
  20. 20

    The game artist's guide to Maya door McKinley, Michael (Michael T.)

    Gepubliceerd in 2005
    An electronic book accessible through the World Wide Web; click to view
    Elektronisch E-boek