Ngā hua rapu

Whakamahine hua
  1. 1

    3D computer graphics / Watt, Alan H., 1942-

    I whakaputaina 2000
    Pukapuka
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / Derakhshani, Randi L.

    I whakaputaina 2011
    Pukapuka
  3. 3

    3D game art f/x & design / Ahearn, Luke

    I whakaputaina 2001
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  4. 4
  5. 5
  6. 6

    The gmax handbook Crooks, Clayton E.

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  7. 7
  8. 8

    The Carrara Studio 3 handbook De la Flor, Mike

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  9. 9
  10. 10

    Beginning Direct3D game programming Engel, Wolfgang F.

    I whakaputaina 2001
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  11. 11
  12. 12

    Texturing concepts and techniques / Summers, Dennis, 1959-

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  13. 13
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15

    Focus on 2D in direct3D Pazera, Ernest

    I whakaputaina 2002
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  16. 16

    Mastering digital 2D and 3D art Pardew, Les

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  17. 17

    Game engine toolset development Wihlidal, Graham

    I whakaputaina 2006
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  18. 18

    Introducing Maya 6 3d for beginners / Derakhshani, Dariush

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  19. 19

    Introducing Maya 5 3D for beginners / Derakhshani, Dariush

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  20. 20

    The game artist's guide to Maya McKinley, Michael (Michael T.)

    I whakaputaina 2005
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka