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  1. 1

    3D computer graphics / 著者: Watt, Alan H., 1942-

    出版事項 2000
    図書
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / 著者: Derakhshani, Randi L.

    出版事項 2011
    図書
  3. 3

    3D game art f/x & design / 著者: Ahearn, Luke

    出版事項 2001
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  4. 4

    The Official Blender gamekit interactive 3D for artists / 著者: Roosendaal, Ton

    出版事項 2003
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  5. 5

    Real-time 3D terrain engines using C++ and and DirectX 9 著者: Snook, Greg (Gregory)

    出版事項 2003
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  6. 6

    The gmax handbook 著者: Crooks, Clayton E.

    出版事項 2003
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  7. 7

    The MEL companion Maya scripting for 3D artists / 著者: Stripinis, David

    出版事項 2003
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  8. 8

    The Carrara Studio 3 handbook 著者: De la Flor, Mike

    出版事項 2004
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  9. 9
  10. 10

    Beginning Direct3D game programming 著者: Engel, Wolfgang F.

    出版事項 2001
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  11. 11

    Mathematics for 3D game programming and computer graphics 著者: Lengyel, Eric

    出版事項 2004
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  12. 12

    Texturing concepts and techniques / 著者: Summers, Dennis, 1959-

    出版事項 2004
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  13. 13

    Awesome 3D game development no programming required / 著者: Crooks, Clayton E.

    出版事項 2004
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    出版事項 2005
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  15. 15

    Focus on 2D in direct3D 著者: Pazera, Ernest

    出版事項 2002
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  16. 16

    Mastering digital 2D and 3D art 著者: Pardew, Les

    出版事項 2005
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  17. 17

    Game engine toolset development 著者: Wihlidal, Graham

    出版事項 2006
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  18. 18

    Introducing Maya 6 3d for beginners / 著者: Derakhshani, Dariush

    出版事項 2004
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  19. 19

    Introducing Maya 5 3D for beginners / 著者: Derakhshani, Dariush

    出版事項 2003
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook
  20. 20

    The game artist's guide to Maya 著者: McKinley, Michael (Michael T.)

    出版事項 2005
    An electronic book accessible through the World Wide Web; click to view
    電子媒体 eBook