Risultati della ricerca

  1. 1

    3D computer graphics / di Watt, Alan H., 1942-

    Pubblicazione 2000
    Libro
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / di Derakhshani, Randi L.

    Pubblicazione 2011
    Libro
  3. 3

    3D game art f/x & design / di Ahearn, Luke

    Pubblicazione 2001
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  4. 4

    The Official Blender gamekit interactive 3D for artists / di Roosendaal, Ton

    Pubblicazione 2003
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  5. 5
  6. 6

    The gmax handbook di Crooks, Clayton E.

    Pubblicazione 2003
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  7. 7

    The MEL companion Maya scripting for 3D artists / di Stripinis, David

    Pubblicazione 2003
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  8. 8

    The Carrara Studio 3 handbook di De la Flor, Mike

    Pubblicazione 2004
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  9. 9
  10. 10

    Beginning Direct3D game programming di Engel, Wolfgang F.

    Pubblicazione 2001
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  11. 11

    Mathematics for 3D game programming and computer graphics di Lengyel, Eric

    Pubblicazione 2004
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  12. 12

    Texturing concepts and techniques / di Summers, Dennis, 1959-

    Pubblicazione 2004
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  13. 13

    Awesome 3D game development no programming required / di Crooks, Clayton E.

    Pubblicazione 2004
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Pubblicazione 2005
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  15. 15

    Focus on 2D in direct3D di Pazera, Ernest

    Pubblicazione 2002
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  16. 16

    Mastering digital 2D and 3D art di Pardew, Les

    Pubblicazione 2005
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  17. 17

    Game engine toolset development di Wihlidal, Graham

    Pubblicazione 2006
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  18. 18

    Introducing Maya 6 3d for beginners / di Derakhshani, Dariush

    Pubblicazione 2004
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  19. 19

    Introducing Maya 5 3D for beginners / di Derakhshani, Dariush

    Pubblicazione 2003
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook
  20. 20

    The game artist's guide to Maya di McKinley, Michael (Michael T.)

    Pubblicazione 2005
    An electronic book accessible through the World Wide Web; click to view
    Elettronico eBook