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3D game art f/x & design /
Pubblicazione 2001An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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The Official Blender gamekit interactive 3D for artists /
Pubblicazione 2003An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Real-time 3D terrain engines using C++ and and DirectX 9
Pubblicazione 2003An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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The gmax handbook
Pubblicazione 2003An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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The MEL companion Maya scripting for 3D artists /
Pubblicazione 2003An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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The Carrara Studio 3 handbook
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Experience XSI 4 the official Softimage XSI 4 guide to character creation /
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Beginning Direct3D game programming
Pubblicazione 2001An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Mathematics for 3D game programming and computer graphics
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
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Texturing concepts and techniques /
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
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Awesome 3D game development no programming required /
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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ShaderX3 advanced rendering with DirectX and OpenGL /
Pubblicazione 2005An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Focus on 2D in direct3D
Pubblicazione 2002An electronic book accessible through the World Wide Web; click to view
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Mastering digital 2D and 3D art
Pubblicazione 2005An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Game engine toolset development
Pubblicazione 2006An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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Introducing Maya 6 3d for beginners /
Pubblicazione 2004An electronic book accessible through the World Wide Web; click to view
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Introducing Maya 5 3D for beginners /
Pubblicazione 2003An electronic book accessible through the World Wide Web; click to view
Elettronico eBook -
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The game artist's guide to Maya
Pubblicazione 2005An electronic book accessible through the World Wide Web; click to view
Elettronico eBook