Torthaí cuardaigh
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1
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2
Autodesk 3ds max 2012 essentials : autodesk official training guide /
Foilsithe / Cruthaithe 2011LEABHAR -
3
3D game art f/x & design /
Foilsithe / Cruthaithe 2001An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
4
The Official Blender gamekit interactive 3D for artists /
Foilsithe / Cruthaithe 2003An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
5
Real-time 3D terrain engines using C++ and and DirectX 9
Foilsithe / Cruthaithe 2003An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
6
The gmax handbook
Foilsithe / Cruthaithe 2003An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
7
The MEL companion Maya scripting for 3D artists /
Foilsithe / Cruthaithe 2003An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
8
The Carrara Studio 3 handbook
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
9
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
10
Beginning Direct3D game programming
Foilsithe / Cruthaithe 2001An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
11
Mathematics for 3D game programming and computer graphics
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
12
Texturing concepts and techniques /
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
13
Awesome 3D game development no programming required /
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
14
ShaderX3 advanced rendering with DirectX and OpenGL /
Foilsithe / Cruthaithe 2005An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
15
Focus on 2D in direct3D
Foilsithe / Cruthaithe 2002An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
16
Mastering digital 2D and 3D art
Foilsithe / Cruthaithe 2005An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
17
Game engine toolset development
Foilsithe / Cruthaithe 2006An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
18
Introducing Maya 6 3d for beginners /
Foilsithe / Cruthaithe 2004An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
19
Introducing Maya 5 3D for beginners /
Foilsithe / Cruthaithe 2003An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar -
20
The game artist's guide to Maya
Foilsithe / Cruthaithe 2005An electronic book accessible through the World Wide Web; click to view
Leictreonach Ríomhleabhar