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  1. 1

    3D computer graphics / par Watt, Alan H., 1942-

    Publié 2000
    Livre
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / par Derakhshani, Randi L.

    Publié 2011
    Livre
  3. 3

    3D game art f/x & design / par Ahearn, Luke

    Publié 2001
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  4. 4

    The Official Blender gamekit interactive 3D for artists / par Roosendaal, Ton

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  5. 5
  6. 6

    The gmax handbook par Crooks, Clayton E.

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  7. 7

    The MEL companion Maya scripting for 3D artists / par Stripinis, David

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  8. 8

    The Carrara Studio 3 handbook par De la Flor, Mike

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  9. 9
  10. 10

    Beginning Direct3D game programming par Engel, Wolfgang F.

    Publié 2001
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  11. 11

    Mathematics for 3D game programming and computer graphics par Lengyel, Eric

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  12. 12

    Texturing concepts and techniques / par Summers, Dennis, 1959-

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  13. 13

    Awesome 3D game development no programming required / par Crooks, Clayton E.

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  14. 14

    ShaderX3 advanced rendering with DirectX and OpenGL /

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  15. 15

    Focus on 2D in direct3D par Pazera, Ernest

    Publié 2002
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  16. 16

    Mastering digital 2D and 3D art par Pardew, Les

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  17. 17

    Game engine toolset development par Wihlidal, Graham

    Publié 2006
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  18. 18

    Introducing Maya 6 3d for beginners / par Derakhshani, Dariush

    Publié 2004
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  19. 19

    Introducing Maya 5 3D for beginners / par Derakhshani, Dariush

    Publié 2003
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook
  20. 20

    The game artist's guide to Maya par McKinley, Michael (Michael T.)

    Publié 2005
    An electronic book accessible through the World Wide Web; click to view
    Électronique eBook