Search Results
Suggested Topics within your search.
Suggested Topics within your search.
- Three-dimensional display systems
- Computer animation 47
- Computer graphics 46
- Computer games 19
- Programming 18
- Computer programs 8
- Design 7
- Civil engineering 5
- Surveying 5
- Video games 5
- Real-time programming 3
- Computer adventure games 2
- Computer simulation 2
- Editing 2
- Mathematics 2
- Three-dimensional imaging 2
- 3-D films 1
- 3-D video (Three-dimensional imaging) 1
- 3ds max (Computer file) 1
- Animals in art 1
- Application program interfaces (Computer software) 1
- Architectural design 1
- Augmented reality 1
- C# (Computer program language) 1
- C++ (Computer program language) 1
- Cartoon characters 1
- Computer art 1
- Computer drawing 1
- Computer-aided design 1
- Computer-assisted instruction 1
-
1
-
2
-
3
3D game art f/x & design /
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
The Official Blender gamekit interactive 3D for artists /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Real-time 3D terrain engines using C++ and and DirectX 9
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
The gmax handbook
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
The MEL companion Maya scripting for 3D artists /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
The Carrara Studio 3 handbook
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
-
10
Beginning Direct3D game programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Mathematics for 3D game programming and computer graphics
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Texturing concepts and techniques /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Awesome 3D game development no programming required /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
ShaderX3 advanced rendering with DirectX and OpenGL /
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Focus on 2D in direct3D
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Mastering digital 2D and 3D art
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Game engine toolset development
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Introducing Maya 6 3d for beginners /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
19
Introducing Maya 5 3D for beginners /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
The game artist's guide to Maya
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook