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  1. 1

    3D computer graphics / af Watt, Alan H., 1942-

    Udgivet 2000
    Bog
  2. 2

    Autodesk 3ds max 2012 essentials : autodesk official training guide / af Derakhshani, Randi L.

    Udgivet 2011
    Bog
  3. 3

    3D game art f/x & design / af Ahearn, Luke

    Udgivet 2001
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
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    The gmax handbook af Crooks, Clayton E.

    Udgivet 2003
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
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  8. 8

    The Carrara Studio 3 handbook af De la Flor, Mike

    Udgivet 2004
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
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    Beginning Direct3D game programming af Engel, Wolfgang F.

    Udgivet 2001
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
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    Texturing concepts and techniques / af Summers, Dennis, 1959-

    Udgivet 2004
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
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    Focus on 2D in direct3D af Pazera, Ernest

    Udgivet 2002
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  16. 16

    Mastering digital 2D and 3D art af Pardew, Les

    Udgivet 2005
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  17. 17

    Game engine toolset development af Wihlidal, Graham

    Udgivet 2006
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  18. 18

    Introducing Maya 6 3d for beginners / af Derakhshani, Dariush

    Udgivet 2004
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  19. 19

    Introducing Maya 5 3D for beginners / af Derakhshani, Dariush

    Udgivet 2003
    An electronic book accessible through the World Wide Web; click to view
    Electronisk eBog
  20. 20