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  1. 1

    Digital play the interaction of technology, culture, and marketing / Por Kline, Stephen

    Publicado em 2005
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
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    CryENGINE 3 game development eginner's guide / Por Tracy, Sean

    Publicado em 2012
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
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    CryENGINE game programming with C++, C#, and Lua / Por Lundgren, Filip

    Publicado em 2013
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
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    Games in libraries : essays on using play to connect and instruct /

    Publicado em 2014
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
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    Gaming at the edge : sexuality and gender at the margins of gamer culture / Por Shaw, Adrienne, 1983-

    Publicado em 2014
    An electronic book accessible through the World Wide Web; click to view
    Recurso Electrónico livro electrónico
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    Digital Gaming and the Advertising Landscape / Por Hera, Teresa de la

    Publicado em 2020
    Full text available:
    Recurso Electrónico livro electrónico