Bilaketaren emaitzak
Proposatutako topikoa bilaketarako iradokizunak
Proposatutako topikoa bilaketarako iradokizunak
- Electronic games
- Design 6
- Computer games 5
- Programming 3
- HTML (Document markup language) 2
- Social aspects 2
- Video games 2
- Active learning 1
- Activity programs 1
- Economic aspects 1
- Electronic games industry 1
- Games 1
- Gender identity 1
- Libraries 1
- Marketing 1
- Sex 1
- Sex role 1
- Simulated environment (Teaching method) 1
- Special collections 1
- Three-dimensional display systems 1
- Video games industry 1
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Digital play the interaction of technology, culture, and marketing /
Argitaratua 2005An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
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CryENGINE 3 cookbook over 90 recipes written by Crytek developers for creating third-generation real-time games /
Argitaratua 2011An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
5
CryENGINE 3 game development eginner's guide /
Argitaratua 2012An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
6
Creating games with cocos2d for iPhone 2 master cocos2d through building nine complete games for the iPhone /
Argitaratua 2012An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
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CryENGINE game programming with C++, C#, and Lua /
Argitaratua 2013An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
9
Games in libraries : essays on using play to connect and instruct /
Argitaratua 2014An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
10
HTML5 game development HOTSHOT : build interactive games with HTML, DOM, and the CreateJS game library /
Argitaratua 2014An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
11
Gaming at the edge : sexuality and gender at the margins of gamer culture /
Argitaratua 2014An electronic book accessible through the World Wide Web; click to view
Baliabide elektronikoa eBook -
12
Digital Gaming and the Advertising Landscape /
Argitaratua 2020Full text available:
Baliabide elektronikoa eBook