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  1. 1

    Learning online with games, simulations, and virtual words : strategies for online instruction / Aldrich, Clerk

    I whakaputaina 2009
    Pukapuka
  2. 2
  3. 3

    Flash 5 cartoons and games f/x & design Turner, Bill

    I whakaputaina 2001
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  4. 4

    The impact of computer games

    I whakaputaina 2002
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  5. 5

    Linux Game Programming Baker, Steve

    I whakaputaina 2001
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  6. 6

    Game development business & legal guide Salisbury, Ashley

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  7. 7
  8. 8

    PHP game programming Rutledge, Matt

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  9. 9

    The dark side of game texturing Franson, David

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  10. 10

    Game art for teens Pardew, Les

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  11. 11

    Beginning OpenGL game programming Astle, Dave

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  12. 12

    Game programming all in one Sousa, Bruno Miguel Teixeira de

    I whakaputaina 2002
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  13. 13

    Data structures for game programmers Penton, Ron

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  14. 14

    Programming role-playing games with DirectX Adams, Jim

    I whakaputaina 2002
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  15. 15

    Game scripting mastery Varanese, Alex

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  16. 16

    Game programming for teens Sethi, Maneesh

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  17. 17

    Game development with ActionScript Moronta, Lewis

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  18. 18

    Game programming with Python, Lua, and Ruby Gutschmidt, Tom

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  19. 19

    Focus on photon mapping John, Marlon

    I whakaputaina 2003
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka
  20. 20

    MUD game programming Penton, Ron

    I whakaputaina 2004
    An electronic book accessible through the World Wide Web; click to view
    Tāhiko īPukapuka