Ngā hua rapu
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Computer games
- Programming 229
- Design 105
- Computer graphics 44
- Video games 44
- Social aspects 31
- Three-dimensional display systems 19
- Computer animation 11
- Computer programming 10
- HTML (Document markup language) 8
- Java (Computer program language) 8
- Virtual reality 8
- Artificial intelligence 7
- Computer-assisted instruction 6
- Computer programs 5
- Development 5
- Electronic games 5
- Psychological aspects 5
- Research 5
- Scratch (Computer program language) 5
- iPhone (Smartphone) 5
- Application software 4
- C# (Computer program language) 4
- C++ (Computer program language) 4
- Computer adventure games 4
- Fantasy games 4
- Mobile computing 4
- Multimedia systems 4
- Shared virtual environments 4
- Computer art 3
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1
Learning online with games, simulations, and virtual words : strategies for online instruction /
I whakaputaina 2009Pukapuka -
2
Visual digital culture surface play and spectacle in new media genres /
I whakaputaina 2000An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
3
Flash 5 cartoons and games f/x & design
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
The impact of computer games
I whakaputaina 2002An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
Linux Game Programming
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
Game development business & legal guide
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
Microsoft pocket PC game programming using the Windows CE game API /
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
PHP game programming
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
The dark side of game texturing
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Game art for teens
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
Beginning OpenGL game programming
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
Game programming all in one
I whakaputaina 2002An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Data structures for game programmers
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
Programming role-playing games with DirectX
I whakaputaina 2002An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Game scripting mastery
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Game programming for teens
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
Game development with ActionScript
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Game programming with Python, Lua, and Ruby
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Focus on photon mapping
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
MUD game programming
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka