Ngā hua rapu
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Computer animation
- Computer graphics 108
- Three-dimensional display systems 94
- Design 48
- Web sites 36
- Computer games 22
- Computer programs 18
- Human figure in art 12
- Programming 12
- Three-dimensional imaging 12
- Computer simulation 8
- Editing 8
- Video games 8
- Authoring programs 6
- Computer drawing 6
- Data processing 6
- Interactive multimedia 6
- ActionScript (Computer program language) 4
- Computer art 4
- Digital techniques 4
- Digital video 4
- Image processing 4
- Motion pictures 4
- Video game characters 4
- 3-D films 2
- 3ds max (Computer file) 2
- Adobe flask 2
- Animals in art 2
- Animation (Cinematography) 2
- Application software 2
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Flash 5 visual insight
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
Flash 5 cartoons and games f/x & design
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
3ds max 4 in depth
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
Poser 4 pro pack f/x & design
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
Flash the future /
I whakaputaina 2002An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
The Official Blender gamekit interactive 3D for artists /
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
The animator's motion capture guide organizing, managing, and editing /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
3ds max 6 animation and visual effects techniques
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
Macromedia Flash MX 2004 game development
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
3ds max 6 essentials a real-world approach /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
The MEL companion Maya scripting for 3D artists /
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
The Carrara Studio 3 handbook
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Illustrating with Macromedia Flash MX 2004
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
Texturing concepts and techniques /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Advanced animation with DirectX
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
The Maya 6 handbook
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
Beginning illustration and storyboarding for games
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka