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Suggested Topics within your search.
Suggested Topics within your search.
- Three-dimensional display systems
- Computer animation 94
- Computer graphics 92
- Computer games 38
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- Design 14
- Civil engineering 10
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- Video games 10
- Real-time programming 6
- Computer adventure games 4
- Computer simulation 4
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- Three-dimensional imaging 4
- 3-D films 2
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- Application program interfaces (Computer software) 2
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- Cartoon characters 2
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3D game art f/x & design /
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
The Official Blender gamekit interactive 3D for artists /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Real-time 3D terrain engines using C++ and and DirectX 9
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
The gmax handbook
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
The MEL companion Maya scripting for 3D artists /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
The Carrara Studio 3 handbook
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Beginning Direct3D game programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Mathematics for 3D game programming and computer graphics
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Texturing concepts and techniques /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Awesome 3D game development no programming required /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
ShaderX3 advanced rendering with DirectX and OpenGL /
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Focus on 2D in direct3D
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Mastering digital 2D and 3D art
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Game engine toolset development
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Introducing Maya 6 3d for beginners /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Introducing Maya 5 3D for beginners /
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
The game artist's guide to Maya
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook