Ngā hua rapu
Ngā kaupapa kua whakahuatia i roto i tō rapu.
Ngā kaupapa kua whakahuatia i roto i tō rapu.
- Three-dimensional display systems
- Computer animation 47
- Computer graphics 46
- Computer games 19
- Programming 18
- Computer programs 8
- Design 7
- Civil engineering 5
- Surveying 5
- Video games 5
- Real-time programming 3
- Computer adventure games 2
- Computer simulation 2
- Editing 2
- Mathematics 2
- Three-dimensional imaging 2
- 3-D films 1
- 3-D video (Three-dimensional imaging) 1
- 3ds max (Computer file) 1
- Animals in art 1
- Application program interfaces (Computer software) 1
- Architectural design 1
- Augmented reality 1
- C# (Computer program language) 1
- C++ (Computer program language) 1
- Cartoon characters 1
- Computer art 1
- Computer drawing 1
- Computer-aided design 1
- Computer-assisted instruction 1
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3D game art f/x & design /
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
4
The Official Blender gamekit interactive 3D for artists /
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
5
Real-time 3D terrain engines using C++ and and DirectX 9
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
6
The gmax handbook
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
7
The MEL companion Maya scripting for 3D artists /
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
8
The Carrara Studio 3 handbook
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
9
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
10
Beginning Direct3D game programming
I whakaputaina 2001An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
11
Mathematics for 3D game programming and computer graphics
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
12
Texturing concepts and techniques /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
13
Awesome 3D game development no programming required /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
14
ShaderX3 advanced rendering with DirectX and OpenGL /
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
15
Focus on 2D in direct3D
I whakaputaina 2002An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
16
Mastering digital 2D and 3D art
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
17
Game engine toolset development
I whakaputaina 2006An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
18
Introducing Maya 6 3d for beginners /
I whakaputaina 2004An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
19
Introducing Maya 5 3D for beginners /
I whakaputaina 2003An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka -
20
The game artist's guide to Maya
I whakaputaina 2005An electronic book accessible through the World Wide Web; click to view
Tāhiko īPukapuka