Search Results - "game designer"

  • Showing 1 - 16 results of 16
Refine Results
  1. 1

    Gender inclusive game design expanding the market / by Graner Ray, Sheri

    Published 2004
    Subjects: “…Computer games Design Social aspects.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  2. 2

    A theory of fun for game design by Koster, Raph

    Published 2005
    Subjects: “…Computer games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 3

    Playing with virtuality : theories and methods of computer game studies /

    Published 2013
    Subjects: “…Internet games Design.…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  4. 4

    Tempest Geometries of Play / by Ruggill, Judd Ethan

    Published 2015
    Subjects:
    Full text available:
    Electronic eBook
  5. 5

    The digital gaming handbook /

    Published 2020
    Table of Contents: “…Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? …”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  6. 6

    Independent videogames cultures, networks, techniques and politics /

    Published 2021
    Subjects:
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook
  7. 7
  8. 8

    Video Game Art Reader : Volume 1 /

    Published 2017
    Subjects:
    Full text available:
    Electronic eBook
  9. 9

    Video Game Art Reader : Volume 2 /

    Published 2018
    Subjects:
    Full text available:
    Electronic eBook
  10. 10

    Video Game Art Reader : Volume 4 /

    Published 2022
    Subjects:
    Full text available:
    Electronic eBook
  11. 11

    Video Game Art Reader : Volume 3 /

    Published 2019
    Subjects:
    Full text available:
    Electronic eBook
  12. 12
  13. 13

    Tempest : Geometries of Play / by Ruggill, Judd Ethan

    Published 2015
    Subjects:
    Full text available:
    Electronic eBook
  14. 14

    A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry / by Bulut, Ergin

    Published 2020
    Subjects:
    Full text available:
    Electronic eBook
  15. 15

    Playful Identities : The Ludification of Digital Media Cultures /

    Published 2015
    Table of Contents: “…Playful identity in game design and open-ended play /…”
    Full text available:
    Electronic eBook
  16. 16

    Doing things with games : social impact through play / by Grace, Lindsay D.

    Published 2019
    Table of Contents: “…No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.…”
    Taylor & Francis
    OCLC metadata license agreement
    Electronic eBook