Search Results - "game designer"
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Suggested Topics within your search.
- Social aspects
- Design 13
- Video games 10
- Aspect social 7
- Jeux video 7
- Computer games 5
- Conception 5
- Computer art 4
- COMPUTERS / Computer Graphics / Game Programming & Design 2
- COMPUTERS / General 2
- History 2
- Psychological aspects 2
- Tempest (Video game) 2
- Video games industry 2
- Architectural design 1
- Aspect psychologique 1
- Board 1
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- COMPUTERS 1
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- Computerspellen 1
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Gender inclusive game design expanding the market /
Published 2004Subjects: “…Computer games Design Social aspects.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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A theory of fun for game design
Published 2005Subjects: “…Computer games Design.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Playing with virtuality : theories and methods of computer game studies /
Published 2013Subjects: “…Internet games Design.…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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The digital gaming handbook /
Published 2020Table of Contents: “…Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? …”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
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Independent videogames cultures, networks, techniques and politics /
Published 2021Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
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Games, learning, and society learning and meaning in the digital age /
Published 2012Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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Making virtual worlds Linden Lab and Second Life /
Published 2009Subjects: An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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A Precarious Game : The Illusion of Dream Jobs in the Video Game Industry /
Published 2020Subjects: Full text available:
Electronic eBook -
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Playful Identities : The Ludification of Digital Media Cultures /
Published 2015Table of Contents: “…Playful identity in game design and open-ended play /…”
Full text available:
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Doing things with games : social impact through play /
Published 2019Table of Contents: “…No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.…”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook