Showing 1 - 20 results of 38 for search 'Thomson,', query time: 0.02s Refine Results
  1. 1

    Shaders for game programmers and artists by St. Laurent, Sebastian

    Published 2004
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  2. 2

    OpenGL ES game development by Astle, Dave

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  3. 3

    Game design the art & business of creating games / by Bates, Bob

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  4. 4

    Beginning game level design by Feil, John

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  5. 5

    Game testing all in one by Schultz, Charles P., Bryant, Robert, Langdell, Tim

    Published 2005
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  6. 6

    Game engine toolset development by Wihlidal, Graham

    Published 2006
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  7. 7

    Unreal tournament game programming for teens by Flynt, John P.

    Published 2007
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  8. 8

    XNA game studio express developing games for Windows and the Xbox 360 / by Hall, Joseph, 1972-

    Published 2008
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  9. 9

    Beginning game programming with Flash by Prayaga, Lakshmi

    Published 2008
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  10. 10

    DarkBasic pro game programming by Harbour, Jonathan S.

    Published 2007
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  11. 11

    Beginning game programming by Harbour, Jonathan S.

    Published 2007
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  12. 12

    Game character animation all in one by Pardew, Les

    Published 2007
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  13. 13

    3D game programming all in one by Finney, Kenneth C.

    Published 2007
    “…Thomson Learning [distributor],…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  14. 14

    Beginning DirectX 10 game programming by Jones, Wendy

    Published 2008
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  15. 15

    Game programming all in one by Harbour, Jonathan S.

    Published 2007
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  16. 16

    Creating music and sound for games by Childs, G. W.

    Published 2007
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  17. 17

    Shaders for game programmers and artists by St. Laurent, Sebastian

    Published 2004
    “…Thomson/Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  18. 18

    OpenGL ES game development by Astle, Dave

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  19. 19

    Game design the art & business of creating games / by Bates, Bob

    Published 2004
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook
  20. 20

    Beginning game level design by Feil, John

    Published 2005
    “…Thomson Course Technology,…”
    An electronic book accessible through the World Wide Web; click to view
    Electronic eBook