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1
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
Published 2004“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Beginning illustration and storyboarding for games
Published 2005“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
Thinking animation bridging the gap between 2D and CG /
Published 2007“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Beginning game art in 3DS Max 8
Published 2006“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Beginning game programming with Flash
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
Game character animation all in one
Published 2007“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
Maya 2008 character modeling and animation principles and practices /
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
Character emotion in 2d and 3d animation
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
Experience XSI 4 the official Softimage XSI 4 guide to character creation /
Published 2004“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
Beginning illustration and storyboarding for games
Published 2005“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Thinking animation bridging the gap between 2D and CG /
Published 2007“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Beginning game art in 3DS Max 8
Published 2006“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
Beginning game programming with Flash
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
Game character animation all in one
Published 2007“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Maya 2008 character modeling and animation principles and practices /
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Character emotion in 2d and 3d animation
Published 2008“…Thomson Course Technology,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Lightwave 3D 8 revealed
Published 2005“…Thomson/Course Technology PTR,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Macromedia Flash MX
Published 2002“…Thomson Course Technology PTR,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
19
Poser 6 revealed the official guide /
Published 2005“…Thomson Course Technology PTR,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
Lightwave 3D 8 revealed
Published 2005“…Thomson/Course Technology PTR,…”
An electronic book accessible through the World Wide Web; click to view
Electronic eBook