Search Results - "game designer"
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- COMPUTERS / Computer Graphics / Game Programming & Design
- COMPUTERS / General 7
- Computer games 6
- Design 5
- Programming 5
- Video games 3
- Social aspects 2
- Artificial intelligence 1
- C# (Computer program language) 1
- COMPUTERS / Computer Literacy 1
- COMPUTERS / Computer Science 1
- Computer animation 1
- Games 1
- Software architecture 1
- Three-dimensional display systems 1
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The digital gaming handbook /
Published 2020Table of Contents: “…Analyzing games with the AGE and 6-11 frameworks / Roberto Dillon -- Designing player interdependence to enhance players' social experience in multiplayer games / Katharina Emmerich -- Game accessibility : getting started / Thomas Westin, Ian Hamilton, Barrie Ellis -- Gamification for good : addressing dark patterns in gamified UX design / Ole Goethe -- The social media game : how gamification shapes our social media engagement / Dayana Hristova, Barbara Goebl, Suzana Jovicic, Thomas Slunecko -- Games for health / Andres Adolfo Navarro-Newball -- F2P mobile game design fundamentals / Simon Rozner -- Evergreen game design principles / Roberto Dillon -- Architectural spaces and level design in modern games / Christopher Totten -- Encouraging and rewarding repeat play of storygames / Alex Mitchell -- How we make mobile work : an indie perspective / James Barnard -- The development and UI design of an interactive game map / Tomasz Zawadzki, Slawomir Nikiel, Korneliusz Warszawski, Slawomir Krezel -- Challenges in designing and implementing a vector based 2D animation system / Jiang Jie, Seah Hock Soon, Liew Hong Ze, Chen Quan -- Best practices in pixel art / Cindy Lee -- Making sound decisions in game audio / Gwen Guo -- Making it real / Justing Ng, Andre' Pong -- Player locomotion in virtual reality games / Andrey Krekhov, Katharina Emmerich -- Working everywhere and nowhere : rules for a virtual office / Allan Simonsen -- A short summary of mobile games' history / Simon Rozner -- Retrogaming as a form of digital preservation : a cultural and technological approach / Marco Accordi Rickards, Micaela Romanini, Guglielmo De Gregori -- Diversity in games : how and why? …”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
2
Game AI pro 360.
Published 2019Subjects: “…Computer games Design. 12585…”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
3
Game AI Pro 360.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
4
Game AI Pro 360.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
5
2D Game development with Unity.
Published 2020Subjects: Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
6
Doing things with games : social impact through play /
Published 2019Table of Contents: “…No titles -- An overview of designing for social impact -- Engagement design and serious play -- Educational games -- Changing the body and mind -- Defining newsgames and its compliments -- Persuasive play -- Empathy games -- Designing for communities of play -- Human computation, community action and other social impact -- Prototyping, ethics and testing -- Thinking about implementation -- Implementation tools.…”
Taylor & Francis
OCLC metadata license agreement
Electronic eBook -
7
C# Game Programming Cookbook for Unity 3D /
Published 2021Taylor & Francis
OCLC metadata license agreement
Electronic eBook