Suggested Topics within your search.
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Mathematics for 3D game programming and computer graphics
Published 2012An electronic book accessible through the World Wide Web; click to view
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Practical game development with unity and blender /
Published 2015An electronic book accessible through the World Wide Web; click to view
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C# Game Programming Cookbook for Unity 3D /
Published 2021Taylor & Francis
OCLC metadata license agreement
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Real-time 3D terrain engines using C++ and and DirectX 9
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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The gmax handbook
Published 2003An electronic book accessible through the World Wide Web; click to view
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Beginning Direct3D game programming
Published 2001An electronic book accessible through the World Wide Web; click to view
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Mathematics for 3D game programming and computer graphics
Published 2004An electronic book accessible through the World Wide Web; click to view
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Awesome 3D game development no programming required /
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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ShaderX3 advanced rendering with DirectX and OpenGL /
Published 2005An electronic book accessible through the World Wide Web; click to view
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Game engine toolset development
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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The game artist's guide to Maya
Published 2005An electronic book accessible through the World Wide Web; click to view
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3D game programming all in one
Published 2007An electronic book accessible through the World Wide Web; click to view
Electronic eBook