Suggested Topics within your search.
Suggested Topics within your search.
- Computer games
- Computer graphics
- Programming 76
- Design 28
- Three-dimensional display systems 16
- Video games 12
- Computer animation 6
- Computer art 4
- Computer programs 4
- Java (Computer program language) 4
- Mathematics 4
- Real-time programming 4
- Artificial intelligence 2
- BASIC (Computer program language) 2
- Computer programming 2
- Threads (Computer programs) 2
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1
The dark side of game texturing
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Beginning OpenGL game programming
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
3D game programming all in one
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Character development and storytelling for games
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Focus on 3D terrain programming
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
OpenGL game programming
Published 2001An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
The OpenGL extensions guide
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
Mathematics for 3D game programming and computer graphics
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
2D artwork and 3D modeling for game artists
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
Focus on creating MOD for quake III arena
Published 2002An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
Focus on curves and surfaces
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
12
Game interface design
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
ShaderX3 advanced rendering with DirectX and OpenGL /
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
Beginning illustration and storyboarding for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Beginning game graphics
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Advanced 3D game programming all in one
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
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18
Beginning game art in 3DS Max 8
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
19
DarkBasic pro game programming
Published 2007An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
20
Beginning Java game programming
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook