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1
The dark side of game texturing
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
The OpenGL extensions guide
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
2D artwork and 3D modeling for game artists
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Focus on curves and surfaces
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
Game interface design
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
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7
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8
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9
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10
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11
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12
The dark side of game texturing
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
13
The OpenGL extensions guide
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
14
2D artwork and 3D modeling for game artists
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
15
Focus on curves and surfaces
Published 2003An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Game interface design
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook