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1
The game asset pipeline
Published 2004An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
2
Beginning illustration and storyboarding for games
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
3
Beginning game graphics
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
4
Game testing all in one
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
5
The game producers handbook
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
6
Game level design
Published 2005An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
7
Beginning game art in 3DS Max 8
Published 2006An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
8
Creating game art for 3D engines
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
9
Picture yourself creating video games
Published 2008An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
10
Introduction to game development
Published 2009An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
11
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13
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14
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15
Level up! : the guide to great video game design /
Published 2014An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
16
Practical game development with unity and blender /
Published 2015An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
17
Game development with Unity /
Published 2015An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
18
Introduction to game development
Published 2009An electronic book accessible through the World Wide Web; click to view
Electronic eBook -
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